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ABSTRACT
Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual actors and storytelling. However, AI-based Interactive Storytelling techniques have not yet been explored in the context of Mixed Reality. In this paper, we describe a fully-integrated first prototype based upon the adaptation of an Interactive Storytelling technique to a Mixed Reality system. After a description of the real time image processing techniques that support the creation of a hybrid environment, we introduce the storytelling technique and the essential modalities of user interactions in the Mixed Reality context. Finally, we illustrate these experiments by discussing examples obtained from the system.
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[doi> 10.1145/375735.376390]
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CITED BY 6
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Jeffrey Jacobson , Marc Le Renard , Jean-Luc Lugrin , Marc Cavazza, The CaveUT system: immersive entertainment based on a game engine, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.184-187, June 15-17, 2005, Valencia, Spain
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Steven Dow , Manish Mehta , Annie Lausier , Blair MacIntyre , Micheal Mateas, Initial lessons from AR Façade, an interactive augmented reality drama, Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, June 14-16, 2006, Hollywood, California
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Anton Gustafsson , John Bichard , Liselott Brunnberg , Oskar Juhlin , Marco Combetto, Believable environments: generating interactive storytelling in vast location-based pervasive games, Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, June 14-16, 2006, Hollywood, California
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Stephen W. Gilroy , Marc Cavazza , Rémi Chaignon , Satu-Marja Mäkelä , Markus Niranen , Elisabeth André , Thurid Vogt , Jérôme Urbain , Hartmut Seichter , Mark Billinghurst , Maurice Benayoun, An affective model of user experience for interactive art, Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, December 03-05, 2008, Yokohama, Japan
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