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Compelling experiences in mixed reality interactive storytelling
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Source The Australasian Computing Education Conference; Vol. 74 archive
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Singapore
Pages: 32 - 40  
Year of Publication: 2004
ISBN:1-58113-882-2
Authors
Fred Charles  University of Teesside, Middlesbrough, UK
Marc Cavazza  University of Teesside, Middlesbrough, UK
Steven J. Mead  University of Teesside, Middlesbrough, UK
Olivier Martin  Télédétection, Université, catholique de Louvain, Levant, Louvain-la-Neuve, Belgium
Alok Nandi  Alterface, Fleming, Louvain-la-Neuve, Belgium
Xavier Marichal  Alterface, Fleming, Louvain-la-Neuve, Belgium
Publisher
ACM  New York, NY, USA
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ABSTRACT

Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual actors and storytelling. However, AI-based Interactive Storytelling techniques have not yet been explored in the context of Mixed Reality. In this paper, we describe a fully-integrated first prototype based upon the adaptation of an Interactive Storytelling technique to a Mixed Reality system. After a description of the real time image processing techniques that support the creation of a hybrid environment, we introduce the storytelling technique and the essential modalities of user interactions in the Mixed Reality context. Finally, we illustrate these experiments by discussing examples obtained from the system.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  6

Collaborative Colleagues:
Fred Charles: colleagues
Marc Cavazza: colleagues
Steven J. Mead: colleagues
Olivier Martin: colleagues
Alok Nandi: colleagues
Xavier Marichal: colleagues