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Fast and reliable collision detection using graphics processors
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Source Annual Symposium on Computational Geometry archive
Proceedings of the twenty-first annual symposium on Computational geometry table of contents
Pisa, Italy
SESSION: Video/multimedia presentations table of contents
Pages: 384 - 385  
Year of Publication: 2005
ISBN:1-58113-991-8
Authors
Naga K. Govindaraju  University of North Carolina at Chapel Hill, Chapel Hill, NC
Ming C. Lin  University of North Carolina at Chapel Hill, Chapel Hill, NC
Dinesh Manocha  University of North Carolina at Chapel Hill, Chapel Hill, NC
Sponsors
ACM: Association for Computing Machinery
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a fast and reliable collision detection algorithm using graphics processors. We use visibility computations to prune non-overlapping pairs of triangles. We overcome the accuracy problems due to limited viewport resolution using Minkowski sums of primitives and a pixel-size sphere.



Collaborative Colleagues:
Naga K. Govindaraju: colleagues
Ming C. Lin: colleagues
Dinesh Manocha: colleagues