| Vertical ray shooting for fat objects |
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Annual Symposium on Computational Geometry
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Proceedings of the twenty-first annual symposium on Computational geometry
table of contents
Pisa, Italy
SESSION: Data structures
table of contents
Pages: 288 - 295
Year of Publication: 2005
ISBN:1-58113-991-8
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Downloads (6 Weeks): 7, Downloads (12 Months): 24, Citation Count: 5
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ABSTRACT
We describe a data structure for vertical ray shooting in a set of n convex fat polyhedra of constant complexity in 3-space. The structure has O(log2 n) query time, and it uses O(n log3 n(log log n)2) storage. It can also be used for fat objects with curved boundaries, at the cost of a small increase in storage.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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