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Vertical ray shooting for fat objects
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Source Annual Symposium on Computational Geometry archive
Proceedings of the twenty-first annual symposium on Computational geometry table of contents
Pisa, Italy
SESSION: Data structures table of contents
Pages: 288 - 295  
Year of Publication: 2005
ISBN:1-58113-991-8
Author
Mark de Berg  TU Eindhoven, Eindhoven, the Netherlands
Sponsors
ACM: Association for Computing Machinery
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 7,   Downloads (12 Months): 24,   Citation Count: 5
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ABSTRACT

We describe a data structure for vertical ray shooting in a set of n convex fat polyhedra of constant complexity in 3-space. The structure has O(log2 n) query time, and it uses O(n log3 n(log log n)2) storage. It can also be used for fat objects with curved boundaries, at the cost of a small increase in storage.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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M. de Berg and M. Streppel. Approximate range searching using binary space partitions. To appear in Proc. IARCS Conf. Found. Software Tech. Theoret. Comput. Sci. (FSTTCS), 2004.
 
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M. Pellegrini. Ray shooting on triangles in 3-space. Algorithmica 9: 471--494 (1993).
 
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A. F. van der Stappen. Motion planning amidst fat obstacles. Ph.D. thesis, Utrecht University, Utrecht, the Netherlands, 1994.
 
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