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Star splaying: an algorithm for repairing delaunay triangulations and convex hulls
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Source Annual Symposium on Computational Geometry archive
Proceedings of the twenty-first annual symposium on Computational geometry table of contents
Pisa, Italy
SESSION: Delaunay meshes table of contents
Pages: 237 - 246  
Year of Publication: 2005
ISBN:1-58113-991-8
Author
Richard Shewchuk  University of California at Berkeley, Berkeley, CA
Sponsors
ACM: Association for Computing Machinery
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Star splaying is a general-dimensional algorithm that takes as input a triangulation or an approximation of a convex hull, and produces the Delaunay triangulation, weighted Delaunay triangulation, or convex hull of the vertices in the input. If the input is "nearly Delaunay" or "nearly convex" in a certain sense quantified herein, and it is sparse (i.e. each input vertex adjoins only a constant number of edges), star splaying runs in time linear in the number of vertices. Thus, star splaying can be a fast first step in repairing a high-quality finite element mesh that has lost the Delaunay property after its vertices have moved in response to simulated physical forces. Star splaying is akin to Lawson's edge flip algorithm for converting a triangulation to a Delaunay triangulation, but it works in any dimensionality.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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