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ABSTRACT
We develop a polynomial-time algorithm for finding correlated equilibria (a well-studied notion of rationality due to Aumann that generalizes the Nash equilibrium) in a broad class of succinctly representable multiplayer games, encompassing essentially all known kinds, including all graphical games, polymatrix games, congestion games, scheduling games, local effect games, as well as several generalizations. Our algorithm is based on a variant of the existence proof due to Hart and Schmeidler [11], and employs linear programming duality, the ellipsoid algorithm, Markov chain steady state computations, as well as application-specific methods for computing multivariate expectations.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 16
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Matt Lepinski , David Liben-Nowell , Seth Gilbert , April Rasala Lehman, Playing games in many possible worlds, Proceedings of the 7th ACM conference on Electronic commerce, p.150-159, June 11-15, 2006, Ann Arbor, Michigan, USA
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Alex Fabrikant , Christos H. Papadimitriou, The complexity of game dynamics: BGP oscillations, sink equilibria, and beyond, Proceedings of the nineteenth annual ACM-SIAM symposium on Discrete algorithms, p.844-853, January 20-22, 2008, San Francisco, California
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Milan Bradonjic , Gunes Ercal-Ozkaya , Adam Meyerson , Alan Roytman, On the price of mediation, Proceedings of the tenth ACM conference on Electronic commerce, July 06-10, 2009, Stanford, California, USA
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