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Computing correlated equilibria in multi-player games
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Source Annual ACM Symposium on Theory of Computing archive
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing table of contents
Baltimore, MD, USA
SESSION: Session 1B table of contents
Pages: 49 - 56  
Year of Publication: 2005
ISBN:1-58113-960-8
Author
Christos H. Papadimitriou  UC Berkeley, Berkeley, CA
Sponsors
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 76,   Citation Count: 16
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ABSTRACT

We develop a polynomial-time algorithm for finding correlated equilibria (a well-studied notion of rationality due to Aumann that generalizes the Nash equilibrium) in a broad class of succinctly representable multiplayer games, encompassing essentially all known kinds, including all graphical games, polymatrix games, congestion games, scheduling games, local effect games, as well as several generalizations. Our algorithm is based on a variant of the existence proof due to Hart and Schmeidler [11], and employs linear programming duality, the ellipsoid algorithm, Markov chain steady state computations, as well as application-specific methods for computing multivariate expectations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  16

Collaborative Colleagues:
Christos H. Papadimitriou: colleagues