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ABSTRACT
In this paper, we propose a novel shape interpolation approach based on Poisson equation. We formulate the trajectory problem of shape interpolation as solving Poisson equations defined on a domain mesh. A non-linear gradient field interpolation method is proposed to take both vertex coordinates and surface orientation into account. With proper boundary conditions, the in-between shapes are reconstructed implicitly from the interpolated gradient fields, while traditional methods usually manipulate vertex coordinates directly. Besides of global shape interpolation, our method is also applicable to local shape interpolation, and can be further enhanced by incorporating with deformation. Our approach can generate visual pleasing and physical plausible morphing sequences with stable area and volume changes. Experimental results demonstrate that our technique can avoid the shrinkage problem appeared in linear shape interpolation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/1057432.1057456]
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CITED BY 13
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Rémi Allègre , Eric Galin , Raphaëlle Chaine , Samir Akkouche, The HybridTree: mixing skeletal implicit surfaces, triangle meshes, and point sets in a free-form modeling system, Graphical Models, v.68 n.1, p.42-64, January 2006
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