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Designing augmented reality interfaces
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Volume 39 ,  Issue 1  (February 2005) table of contents
Learning through computer-generated visualization
COLUMN: Contributions table of contents
Pages: 17 - 22  
Year of Publication: 2005
ISSN:0097-8930
Authors
Mark Billinghurst  University of Canterbury, Christchurch, New Zealand
Raphael Grasset  University of Canterbury, Christchurch, New Zealand
Julian Looser  University of Canterbury, Christchurch, New Zealand
Publisher
ACM  New York, NY, USA
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ABSTRACT

Most interactive computer graphics appear on a screen separate from the real world and the user's surroundings. However this does not always have to be the case. In augmented reality (AR) interfaces, three-dimensional virtual images appear superimposed over real objects. AR applications typically use head-mounted or handheld displays to make computer graphics appear in the user's environment.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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AR ToolKit - http://www.hitl.washington.edu/artoolkit/
 
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Grasset, R., Gascuel, J-D. and Schmalstieg, D. (2004). Interactive Mediated Reality. In Proceedings of International Symposium on Mixed and Augmenter Reality (ISMAR'04).
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Kiyokawa, K., Takemura, H., Yokoya, N. "A Collaboration Supporting Technique by Integrating a Shared Virtual Reality and a Shared Augmented Reality", Proceedings of the IEEE International Conference on Systems, Man and Cybernetics (SMC '99), Vol. VI, pp. 48--53, Tokyo, 1999.
 
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Schmalstieg, D., A. Fuhrmann. Bridging multiple user interface dimensions with augmented reality systems. ISAR'2000, 2000, IEEE.
 
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Schmalstieg, D. and Schaufler, G. 1999. Sewing worlds together with SEAMS: A mechanism to construct complex virtual environments. Presence - Teleoperators and Virtual Environments, 8 (4), pp. 449--461.
 
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Sutherland, I. The Ultimate Display. International Federation of Information Processing, Vol. 2, 1965, pp. 506--508.
 
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Tangible Media: http://www.media.mit.edu/tangible/
 
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Ullmer, B, Emerging Frameworks for Tangible User Interfaces. In Human-Computer Interaction in the New Millenium. Edited by J. M. Carroll. Addison-Wesley Professional, 2001.
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Weiser, M. The Computer for the Twenty-First Century. 1991, 265 (3), pp. 94--104.
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Zhang, J. "The nature of external representations in problem solving," Cognitive Science, 21(2), 1997, pp. 179--217.


Collaborative Colleagues:
Mark Billinghurst: colleagues
Raphael Grasset: colleagues
Julian Looser: colleagues