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Review of "Techniques for 21st Century Fiction by A. S. Glassner", A. K. Peters, Ltd., Natick, MA 511 pages. ISBN 1-56881-221-3. $35.00.
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Source Computers in Entertainment (CIE) archive
Volume 3 ,  Issue 1  (Jan-March 2005) table of contents
REVIEWS: Book Review: interactive storytelling table of contents
Pages: 8 - 8  
Year of Publication: 2005
ISSN:1544-3574
Authors
Edgar A. Maldonado  Pennsylvania State University
Joseph A. Zupko  Pennsylvania State University
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 5,   Downloads (12 Months): 21,   Citation Count: 0
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ABSTRACT

For centuries, people have enjoyed both stories and games. As a result, a form of entertainment that combines storytelling with game-playing seems a great idea. It has the potential to be a lot of fun. Unfortunately, the road to this entertainment form is long and complicated and many difficulties must be overcome. Andrew Glassner, in his new book Interactive Storytelling: Techniques for 21st Century Fiction, does an excellent job identifying these difficulties. He analyzes games and storytelling, and describes the principal problems that developers face in merging these two activities into an interactive form of entertainment.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
CAMPBELL, J. 1972. The Hero With a Thousand Faces. Princeton University Press, Princeton, NJ.
 
2
CSIKSZENTMIHALYI, M. 1991. Flow: The Psychology of Optimal Experience. HarperCollins, New York.
 
3
NINTENDO OF AMERICA. 1998. The Legend of Zelda: Ocarina of Time. http://www.nintendo.com/gamemini?gameid=m-Game-0000-147
 
4
WARNER BROS. 1999. The Matrix. http://whatisthematrix.warnerbros.com/
 
5
WIZARDS OF THE COAST, INC. 2005. Dungeons and Dragons. http://www.wizards.com/default.asp?x=dnd/welcome

Collaborative Colleagues:
Edgar A. Maldonado: colleagues
Joseph A. Zupko: colleagues