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Adapting motion capture data using weighted real-time inverse kinematics
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Source Computers in Entertainment (CIE) archive
Volume 3 ,  Issue 1  (Jan-March 2005) table of contents
SECTION: Animation table of contents
Pages: 5 - 5  
Year of Publication: 2005
ISSN:1544-3574
Authors
Michael Meredith  University of Sheffield, Sheffield, U.K.
Steve Maddock  University of Sheffield, Sheffield, U.K.
Publisher
ACM  New York, NY, USA
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APPENDICES and SUPPLEMENTS
Simulated limp motion set 1)
Simulated walk motion set 2)
Simulated limp motion set 2)
Simulated walk motion set 1)


ABSTRACT

In this article we present a technique that enhances an inverse kinematics (IK) solver such that when the results are applied to a computer character, we can generate a level of individualization tailored to both the character and the environment, e.g., a walking motion can become "stiffer" or can be turned into a limping motion. Since the technique is based on an IK solver, we also have the desirable effect of solving retargetting issues when mapping motion data between characters. As the individualization aspect of our technique is very tightly coupled with the inverse kinematics solver, we can achieve both the individualization and retargetting of characters in real time.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Kraus, M. 2004. Human motion and emotion parameterization. In Proceedings of the Conference of the Central European Seminar on Computer Graphics.
 
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Meredith, M. and Maddock, S. 2004a. Real-time inverse kinematics: The return of the Jacobian. Tech. Rep. CS-04-06, Dept. of Computer Science, Univ. of Sheffield.
 
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Meredith, M. and Maddock, S. 2004b. Individualised character motion using weighted real-time inverse kinematics. Game-On (2004).
 
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Park, J., Kang, Y., Kim, S., and Cho, H. 1997. Expressive character animation with energy constraints. In Proceedings of the Compugraphics 97 Conference. 260-268.
 
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Unuma, M. and Takeuchi, R. 1993. Generation of human motion with emotion. Computer Animation (1993), 77-88.
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Vicon Motion Systems ltd. 2004. http:// www.vicon.com.
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Collaborative Colleagues:
Michael Meredith: colleagues
Steve Maddock: colleagues