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Tangible user interfaces for children
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Source Conference on Human Factors in Computing Systems archive
CHI '05 extended abstracts on Human factors in computing systems table of contents
Portland, OR, USA
SESSION: Special interest groups (SIGs) table of contents
Pages: 2051 - 2052  
Year of Publication: 2005
ISBN:1-59593-002-7
Authors
Glenda Revelle  Sesame Workshop, New York, NY
Oren Zuckerman  MIT Media Lab, Cambridge, MA
Allison Druin  University of Maryland, College Park, MD
Mark Bolas  USC School of Cinema-Television, Los Angeles, CA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Tangible user interfaces, which provide interactivity using real physical objects, hold enormous promise for children. Exploring and manipulating physical objects is a key component of young children's learning. The educational power of digital technology for children has typically been limited by the fact that users explore and manipulate abstract two-dimensional screen-based representations, and not real physical objects. Embedding interactivity into physical objects, therefore, allows the "best of both worlds" - supporting traditional exploratory play with physical objects that can be extended and enhanced by the interactive power of digital technology. Participants in this SIG are invited to share ideas regarding the design and development of tangible interfaces, and to bring demos or slides/videos showing work in this area. Participants will review as many examples as time allows, and discuss the issues surrounding design and development of such interfaces. A primary goal of this SIG is to foster the development of a community of researchers and practitioners who are focused on designing and developing tangible interfaces for children.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Inhelder, B. & Piaget, J. (1964). The early growth of logic in the child. New York: Harper & Row.
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Piaget, J. (1962). Play, dreams, and imitation in childhood. New York: Norton.
 
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Resnick, M. (1998). Technologies for Lifelong Kindergarten. Educational Technology Research and Development, vol. 46, no. 4.
 
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Revelle, G. (2004) Very young children and media: How young is too young and why? National Association for the Education of Young Children's 2004 Annual Conference, Anaheim, CA.
 
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Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.
 
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Zuckerman, O., and Resnick, M. (2003). System Blocks: A physical interface for system dynamics learning. In Proceedings of the 21st International System Dynamics Conference.


Collaborative Colleagues:
Glenda Revelle: colleagues
Oren Zuckerman: colleagues
Allison Druin: colleagues
Mark Bolas: colleagues