| Tangible user interfaces for children |
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Conference on Human Factors in Computing Systems
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CHI '05 extended abstracts on Human factors in computing systems
table of contents
Portland, OR, USA
SESSION: Special interest groups (SIGs)
table of contents
Pages: 2051 - 2052
Year of Publication: 2005
ISBN:1-59593-002-7
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| Bibliometrics |
Downloads (6 Weeks): 40, Downloads (12 Months): 188, Citation Count: 4
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ABSTRACT
Tangible user interfaces, which provide interactivity using real physical objects, hold enormous promise for children. Exploring and manipulating physical objects is a key component of young children's learning. The educational power of digital technology for children has typically been limited by the fact that users explore and manipulate abstract two-dimensional screen-based representations, and not real physical objects. Embedding interactivity into physical objects, therefore, allows the "best of both worlds" - supporting traditional exploratory play with physical objects that can be extended and enhanced by the interactive power of digital technology. Participants in this SIG are invited to share ideas regarding the design and development of tangible interfaces, and to bring demos or slides/videos showing work in this area. Participants will review as many examples as time allows, and discuss the issues surrounding design and development of such interfaces. A primary goal of this SIG is to foster the development of a community of researchers and practitioners who are focused on designing and developing tangible interfaces for children.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Allison Druin , Jamie Montemayor , Jim Hendler , Britt McAlister , Angela Boltman , Eric Fiterman , Aurelie Plaisant , Alex Kruskal , Hanne Olsen , Isabella Revett , Thomas Plaisant Schwenn , Lauren Sumida , Rebecca Wagner, Designing PETS: a personal electronic teller of stories, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.326-329, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303103]
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Inhelder, B. & Piaget, J. (1964). The early growth of logic in the child. New York: Harper & Row.
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Hiroshi Ishii , Brygg Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p.234-241, March 22-27, 1997, Atlanta, Georgia, United States
[doi> 10.1145/258549.258715]
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Piaget, J. (1962). Play, dreams, and imitation in childhood. New York: Norton.
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Resnick, M. (1998). Technologies for Lifelong Kindergarten. Educational Technology Research and Development, vol. 46, no. 4.
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Revelle, G. (2004) Very young children and media: How young is too young and why? National Association for the Education of Young Children's 2004 Annual Conference, Anaheim, CA.
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Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.
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Zuckerman, O., and Resnick, M. (2003). System Blocks: A physical interface for system dynamics learning. In Proceedings of the 21st International System Dynamics Conference.
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CITED BY 4
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Leonardo Bonanni , Cati Vaucelle , Jeff Lieberman , Orit Zuckerman, PlayPals: tangible interfaces for remote communication and play, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Martin Tomitsch , Thomas Grechenig , Karin Kappel , Thomas Költringer, Experiences from designing a tangible musical toy for children, Proceeding of the 2006 conference on Interaction design and children, p.169-170, June 07-09, 2006, Tampere, Finland
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Haptic I/O
Keywords:
children,
design,
play,
tangible,
toys,
user interface
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