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Breakaway: an ambient display designed to change human behavior
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Source Conference on Human Factors in Computing Systems archive
CHI '05 extended abstracts on Human factors in computing systems table of contents
Portland, OR, USA
SESSION: Late breaking results: short papers table of contents
Pages: 1945 - 1948  
Year of Publication: 2005
ISBN:1-59593-002-7
Authors
Nassim Jafarinaimi  Carnegie-Mellon University, Pittsburgh, PA
Jodi Forlizzi  Carnegie-Mellon University, Pittsburgh, PA
Amy Hurst  Carnegie-Mellon University, Pittsburgh, PA
John Zimmerman  Carnegie-Mellon University, Pittsburgh, PA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 38,   Downloads (12 Months): 243,   Citation Count: 8
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ABSTRACT

We present Breakaway, an ambient display that encourages people, whose job requires them to sit for long periods of time, to take breaks more frequently. Breakaway uses the information from sensors placed on an office chair to communicate in a non-obtrusive manner how long the user has been sitting. Breakaway is a small sculpture placed on the desk. Its design is inspired by animation arts and theater, which rely heavily on body language to express emotions. Its shape and movement reflect the form of the human body; an upright position reflecting the body's refreshed pose, and a slouching position reflecting the body's pose after sitting for a long time. An initial evaluation shows a correlation between the movement of the sculpture and when participants took breaks, suggesting that ambient displays that make use of aesthetic and lifelike form might be promising for making positive changes in human behavior.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Bush, D.J. (1990). "Body Icons and Product Semantics." In Vihma, Susann (Ed.) Semantic Visions in Design. Helsinki, Finland: University of Art and Design Helsinki Press.
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Johnston, O., Thomas, F., (1984). Disney Animation: the Illusion of Life, Abbeville Press.
 
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Larry's Toon Institute: Posing. http://www.awn.com/tooninstitute/lessonplan/posing.htm
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Parallax Product Catalog. http://www.parallax.com/
 
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WebMD. http://webcenter.health.webmd.netscape.com/hw/back_pain/aa142749.asp?lastselectedguid=5FE84E90-BC77-4056-A91C-9531713CA348.
 
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Weiser, M., and Brown, J,. Designing Calm Technology, PowerGrid Journal, vl.01, July 1996, (see: http://powergrid. electriciti, com/1.01).

CITED BY  8

Collaborative Colleagues:
Nassim Jafarinaimi: colleagues
Jodi Forlizzi: colleagues
Amy Hurst: colleagues
John Zimmerman: colleagues