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Mixed interaction space: designing for camera based interaction with mobile devices
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Source Conference on Human Factors in Computing Systems archive
CHI '05 extended abstracts on Human factors in computing systems table of contents
Portland, OR, USA
SESSION: Late breaking results: short papers table of contents
Pages: 1933 - 1936  
Year of Publication: 2005
ISBN:1-59593-002-7
Authors
Thomas Riisgaard Hansen  University of Aarhus, Aarhus N, Denmark
Eva Eriksson  University of Aarhus, Aarhus N, Denmark
Andreas Lykke-Olesen  Aarhus School of Architecture, Aarhus C, Denmark
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 25,   Downloads (12 Months): 122,   Citation Count: 16
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ABSTRACT

In mobile devices, such as mobile phones and PDAs, an integrated camera can be used to interact with the device in new ways. In this paper we introduce the term mixed interaction space and argue that the possibility of using mixed interaction spaces is what distinguishes camera-based interaction from other types of sensor-based interaction on mobile devices. We present our implemented applications, and related work that use mixed interaction spaces. Based on this we address how mixed interaction spaces can have different identities, be mapped to applications, and how it can be visualized.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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BlipNodes. http://www.blipsystems.com/
 
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Chalmers, M., MacColl, I., Seamful and Seamless Design in Ubiquitous Computing, Technical Report Equator-03-005, 2004.
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Greenberg, S., Boyle, M., Customizable Physical Interfaces for Interacting with Conventional Applications. In CHI Letters, 4, 2(2002), 31--40.
 
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Masui, T., Tsukada, K., Siio, I. MouseField: A Simple and Versatile Input Device for Ubiquitous Computing, In Proceedings of UbiCom2004, Springer (2004), 319--328.
 
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Norman, D. The Design of Everyday Things, Doubleday, New York, (1999), p 23.
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Rohs, M., Real-World Interaction with Camera-Phones, 2nd International Symposium on Ubiquitous Computing Systems (UCS 2004), 2004.
 
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SemaCode. http://semacode.org/
 
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SpotCode. http://www.highenergymagic.com/spotcode/
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CITED BY  16

Collaborative Colleagues:
Thomas Riisgaard Hansen: colleagues
Eva Eriksson: colleagues
Andreas Lykke-Olesen: colleagues