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Toss-it: intuitive information transfer techniques for mobile devices
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Source Conference on Human Factors in Computing Systems archive
CHI '05 extended abstracts on Human factors in computing systems table of contents
Portland, OR, USA
SESSION: Late breaking results: short papers table of contents
Pages: 1881 - 1884  
Year of Publication: 2005
ISBN:1-59593-002-7
Authors
Koji Yatani  University of Tokyo, Chiba, Japan
Koiti Tamura  University of Tokyo, Chiba, Japan
Keiichi Hiroki  University of Tokyo, Chiba, Japan
Masanori Sugimoto  University of Tokyo, Chiba, Japan
Hiromichi Hashizume  National Institute of Informatics, Tokyo, Japan
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 53,   Citation Count: 4
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ABSTRACT

In recent years, mobile devices have rapidly penetrated into our daily lives. However, several drawbacks of mobile devices have been mentioned so far. The proposed system called Toss-It provides intuitive information transfer techniques for mobile devices, by fully utilizing their mobility. A user of Toss-It can send information from the user's PDA to other electronic devices with a toss or swing action, as the user would toss a ball or deal cards to others. This paper describes the current implementation of Toss-It and its user studies.




Collaborative Colleagues:
Koji Yatani: colleagues
Koiti Tamura: colleagues
Keiichi Hiroki: colleagues
Masanori Sugimoto: colleagues
Hiromichi Hashizume: colleagues