| Designing interactivity for the specific context of designerly collaborations |
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Conference on Human Factors in Computing Systems
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CHI '05 extended abstracts on Human factors in computing systems
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Portland, OR, USA
SESSION: Late breaking results: short papers
table of contents
Pages: 1216 - 1219
Year of Publication: 2005
ISBN:1-59593-002-7
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Authors
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Eli Blevis
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Indiana University at Bloomington, Bloomington, IN
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Youn-Kyung Lim
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Indiana University at Bloomington, Bloomington, IN
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Muzaffer Ozakca
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Indiana University at Bloomington, Bloomington, IN
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Shweta Aneja
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Indiana University at Bloomington, Bloomington, IN
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Downloads (6 Weeks): 12, Downloads (12 Months): 47, Citation Count: 2
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ABSTRACT
We report on one of several exploratory, formulative studies that we conducted to help inform the thoughtful use of mixed physical and digital interactivity in a wiki-based system targeted at design collaborations. This study had two parts, both involving bar-coded cards, a bar-code scanner, and a projector. One part emphasized a creative, synthesis-oriented design activity. The other part emphasized a decision-making design activity.We learned that our method of designing the physical cards and the variance in the types of information we included on the cards significantly affected the collaborative behaviors. We also learned that the extension of interactivity from the digital to the physical world and back again successfully scaffolded both creative and decision-making activities in our context, although with some very notable differences in interactive behaviors between the specific activities. This latter point notwithstanding, we learned that allowing high-resolution, small size physical cards to be arrayed and manipulated on a shared surface matters much more for the purposes of scaffolding the collaborative activities than the ability to scan and project large-size, low-resolution facsimiles of the same information, in specific contexts of collaborative story-creation and decision making.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Michael E. Atwood , Katherine W. McCain , Jodi C. Williams, How does the design community think about design?, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
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Thomas Binder , Giorgio De Michelis , Michael Gervautz , Giulio Jacucci , Kresimir Matkovic , Thomas Psik , Ina Wagner, Supporting configurability in a mixed-media environment for design students, Personal and Ubiquitous Computing, v.8 n.5, p.310-325, September 2004
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Blevis, E. What Design Is Matters Less Than What Designs Are: Explanations for HCI and Design, a Case Story. In: Zimmerman,J.,et.al. Workshop on the relationship between design and HCI. Conference on Human factors and computing systems, Vienna, Austria. ACM Press;2004. k2.iguw.tuwien.ac.at:8080/movabletype/design_hci/
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Danae Stanton , Victor Bayon , Helen Neale , Ahmed Ghali , Steve Benford , Sue Cobb , Rob Ingram , Claire O'Malley , John Wilson , Tony Pridmore, Classroom collaboration in the design of tangible interfaces for storytelling, Proceedings of the SIGCHI conference on Human factors in computing systems, p.482-489, March 2001, Seattle, Washington, United States
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CITED BY 2
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Eli Blevis , Youn-kyung Lim , Erik Stolterman , Tracee Vetting Wolf , Keichi Sato, Supporting design studio culture in HCI, CHI '07 extended abstracts on Human factors in computing systems, April 28-May 03, 2007, San Jose, CA, USA
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