ACM Home Page
Please provide us with feedback. Feedback
Designing interactivity for the specific context of designerly collaborations
Full text PdfPdf (611 KB)
Source Conference on Human Factors in Computing Systems archive
CHI '05 extended abstracts on Human factors in computing systems table of contents
Portland, OR, USA
SESSION: Late breaking results: short papers table of contents
Pages: 1216 - 1219  
Year of Publication: 2005
ISBN:1-59593-002-7
Authors
Eli Blevis  Indiana University at Bloomington, Bloomington, IN
Youn-Kyung Lim  Indiana University at Bloomington, Bloomington, IN
Muzaffer Ozakca  Indiana University at Bloomington, Bloomington, IN
Shweta Aneja  Indiana University at Bloomington, Bloomington, IN
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 12,   Downloads (12 Months): 47,   Citation Count: 2
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1056808.1056880
What is a DOI?

ABSTRACT

We report on one of several exploratory, formulative studies that we conducted to help inform the thoughtful use of mixed physical and digital interactivity in a wiki-based system targeted at design collaborations. This study had two parts, both involving bar-coded cards, a bar-code scanner, and a projector. One part emphasized a creative, synthesis-oriented design activity. The other part emphasized a decision-making design activity.We learned that our method of designing the physical cards and the variance in the types of information we included on the cards significantly affected the collaborative behaviors. We also learned that the extension of interactivity from the digital to the physical world and back again successfully scaffolded both creative and decision-making activities in our context, although with some very notable differences in interactive behaviors between the specific activities. This latter point notwithstanding, we learned that allowing high-resolution, small size physical cards to be arrayed and manipulated on a shared surface matters much more for the purposes of scaffolding the collaborative activities than the ability to scan and project large-size, low-resolution facsimiles of the same information, in specific contexts of collaborative story-creation and decision making.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Alexander C, Ishikawa S, Silverstein M. A Pattern Language: Towns, Buildings, Construction: Oxford University Press; 1977.
2
 
3
 
4
Blevis, E. What Design Is Matters Less Than What Designs Are: Explanations for HCI and Design, a Case Story. In: Zimmerman,J.,et.al. Workshop on the relationship between design and HCI. Conference on Human factors and computing systems, Vienna, Austria. ACM Press;2004. k2.iguw.tuwien.ac.at:8080/movabletype/design_hci/
5
 
6
 
7
 
8
 
9
10


Collaborative Colleagues:
Eli Blevis: colleagues
Youn-Kyung Lim: colleagues
Muzaffer Ozakca: colleagues
Shweta Aneja: colleagues