| Tangible UIs for media control: probes into the design space |
| Full text |
Pdf
(752 KB)
|
| Source
|
Conference on Human Factors in Computing Systems
archive
CHI '05 extended abstracts on Human factors in computing systems
table of contents
Portland, OR, USA
SESSION: Design expo
table of contents
Pages: 957 - 971
Year of Publication: 2005
ISBN:1-59593-002-7
|
|
Authors
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 7, Downloads (12 Months): 52, Citation Count: 3
|
|
|
ABSTRACT
In a student project over the summer of 2004 teams of computer science and product design students worked together to develop new forms of interfaces for media control in living room contexts. In this paper we describe the design process from collecting first ideas of design choices and iteratively evolving (low- fidelity) prototypes to fully functional products, partially even meeting mass production requirements. We discuss how the interdisciplinary collaboration influenced the creative process in such a way, that the solutions were more realistic than purely design- informed solutions and more inspired than purely technology- informed ones. We experienced that the combination of skills lead to a much more focused design process, which produced fully functional prototypes in a short time. The resulting designs include one interface installed in the room, two autonomous interaction objects which can be freely moved around, and a two- handed inter- face. While these are only small spotlights into a large design space, they nicely show the possible diversity. We also learned that fully functional and aesthetically pleasing prototypes can be developed with technologically relatively simple means.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Beigl, M. and Gellersen, H.- W. Smart- Its: An embedded platform for Smart Objects. Proceedings of Smart Objects Conference 2003 (Grenoble, France, May 2003)
|
| |
2
|
Gibson, J. J. The Theory of Affordances. In R. E. Shaw & J. Bransford (eds.) Perceiving, Acting, and Knowing. Lawrence Erlbaum Associates, Hillsdale, NJ, 1977.
|
 |
3
|
|
| |
4
|
Nullsoft Inc. The WinAmp MP3 Player http://www.winamp.com/
|
 |
5
|
|
| |
6
|
George W. Fitzmaurice , Hiroshi Ishii , William A. S. Buxton, Bricks: laying the foundations for graspable user interfaces, Proceedings of the SIGCHI conference on Human factors in computing systems, p.442-449, May 07-11, 1995, Denver, Colorado, United States
[doi> 10.1145/223904.223964]
|
| |
7
|
Block, F., Schmidt, A., Villar, N., Gellersen, H.- W. Towards a Playful User Interface for Home Entertainment Systems. EUSAI 2004. LNCS 3295, pp. 207--217, Springer, 2004.
|
|