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Designing the spectator experience
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Portland, Oregon, USA
SESSION: Public life table of contents
Pages: 741 - 750  
Year of Publication: 2005
ISBN:1-58113-998-5
Authors
Stuart Reeves  The University of Nottingham, Nottingham, UK
Steve Benford  The University of Nottingham, Nottingham, UK
Claire O'Malley  The University of Nottingham, Nottingham, UK
Mike Fraser  The University of Bristol, Bristol, UK
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 23,   Downloads (12 Months): 170,   Citation Count: 39
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ABSTRACT

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI - how should spectators experience a performer's interaction with a computer? We classify public interfaces (including examples from art, performance and exhibition design) according to the extent to which a performer's manipulations of an interface and their resulting effects are hidden, partially revealed, fully revealed or even amplified for spectators. Our taxonomy uncovers four broad design strategies: 'secretive,' where manipulations and effects are largely hidden; 'expressive,' where they tend to be revealed enabling the spectator to fully appreciate the performer's interaction; 'magical,' where effects are revealed but the manipulations that caused them are hidden; and finally 'suspenseful,' where manipulations are apparent but effects are only revealed as the spectator takes their turn.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  39


REVIEW

"Joe L. Podolsky : Reviewer"

These British researchers studied the question, "How should a spectator experience a user's interaction with a computer?" The issue is becoming important because interactive technologies are becoming more common in cultural, artistic, and entertai  more...

Collaborative Colleagues:
Stuart Reeves: colleagues
Steve Benford: colleagues
Claire O'Malley: colleagues
Mike Fraser: colleagues