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ABSTRACT
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI - how should spectators experience a performer's interaction with a computer? We classify public interfaces (including examples from art, performance and exhibition design) according to the extent to which a performer's manipulations of an interface and their resulting effects are hidden, partially revealed, fully revealed or even amplified for spectators. Our taxonomy uncovers four broad design strategies: 'secretive,' where manipulations and effects are largely hidden; 'expressive,' where they tend to be revealed enabling the spectator to fully appreciate the performer's interaction; 'magical,' where effects are revealed but the manipulations that caused them are hidden; and finally 'suspenseful,' where manipulations are apparent but effects are only revealed as the spectator takes their turn.
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Nicolas Ducheneaut , Nicholas Yee , Eric Nickell , Robert J. Moore, "Alone together?": exploring the social dynamics of massively multiplayer online games, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Giulio Jacucci , Antti Oulasvirta , Antti Salovaara , Risto Sarvas, Supporting the shared experience of spectators through mobile group media, Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work, November 06-09, 2005, Sanibel Island, Florida, USA
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Steve Benford , Andy Crabtree , Stuart Reeves , Jennifer Sheridan , Alan Dix , Martin Flintham , Adam Drozd, Designing for the opportunities and risks of staging digital experiences in public settings, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Mattias Esbjörnsson , Barry Brown , Oskar Juhlin , Daniel Normark , Mattias Östergren , Eric Laurier, Watching the cars go round and round: designing for active spectating, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Oren Zuckerman , Narcis Pares , Steve Benford , Henrik Hautop Lund, Designing interactive environments for outdoors gaming and play, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Dirk vom Lehn , Jon Hindmarsh , Paul Luff , Christian Heath, Engaging constable: revealing art with new technology, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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Giulio Jacucci , Antti Oulasvirta , Tommi Ilmonen , John Evans , Antti Salovaara, Comedia: mobile group media for active spectatorship, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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Holger Schnädelbach , Stefan Rennick Egglestone , Stuart Reeves , Steve Benford , Brendan Walker , Michael Wright, Performing thrill: designing telemetry systems and spectator interfaces for amusement rides, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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Zafer Bilda , Chris Bowman , Ernest Edmonds, Experience evaluation of interactive art: study of GEO landscapes, Proceedings of the 5th Australasian Conference on Interactive Entertainment, p.1-10, December 03-05, 2008, Brisbane, Queensland, Australia
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Barry Brown , Kenton O'Hara , Timothy Kindberg , Amanda Williams, Crowd computer interaction, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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REVIEW
"Joe L. Podolsky : Reviewer"
These British researchers studied the question, "How should a spectator experience a user's interaction with a computer?" The issue is becoming important because interactive technologies are becoming more common in cultural, artistic, and entertai
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