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Conversing with the user based on eye-gaze patterns
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Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Portland, Oregon, USA
SESSION: Eye gaze and multimodal integration patterns table of contents
Pages: 221 - 230  
Year of Publication: 2005
ISBN:1-58113-998-5
Authors
Pernilla Qvarfordt  Linköpings universitet, Linköping, Sweden
Shumin Zhai  IBM Almaden Research Center, San Jose, California
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 21,   Downloads (12 Months): 123,   Citation Count: 15
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ABSTRACT

Motivated by and grounded in observations of eye-gaze patterns in human-human dialogue, this study explores using eye-gaze patterns in managing human-computer dialogue. We developed an interactive system, iTourist, for city trip planning, which encapsulated knowledge of eye-gaze patterns gained from studies of human-human collaboration systems. User study results show that it was possible to sense users' interest based on eye-gaze patterns and manage computer information output accordingly. Study participants could successfully plan their trip with iTourist and positively rated their experience of using it. We demonstrate that eye-gaze could play an important role in managing future multimodal human-computer dialogues.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  15

Collaborative Colleagues:
Pernilla Qvarfordt: colleagues
Shumin Zhai: colleagues