| EyeDraw: enabling children with severe motor impairments to draw with their eyes |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
table of contents
Portland, Oregon, USA
SESSION: Eyes on interaction
table of contents
Pages: 161 - 170
Year of Publication: 2005
ISBN:1-58113-998-5
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| Bibliometrics |
Downloads (6 Weeks): 10, Downloads (12 Months): 61, Citation Count: 9
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ABSTRACT
EyeDraw is a software program that, when run on a computer with an eye tracking device, enables children with severe motor disabilities to draw pictures by just moving their eyes. This paper discusses the motivation for building the software, how the program works, the iterative development of two versions of the software, user testing of the two versions by people with and without disabilities, and modifications to the software based on user testing. Feedback from both children and adults with disabilities, and from their caregivers, was especially helpful in the design process. The project identifies challenges that are unique to controlling a computer with the eyes, and unique to writing software for children with severe motor impairments.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Gips, J., & Olivieri, P. (1996). EagleEyes: An Eye Control System for Persons with Disabilities. The Eleventh International Conference on Technology and Persons with Disabilities.
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Jacob, R. J. K., & Karn, K. S. (2003). Eye tracking in human-computer interaction and usability research: Ready to deliver the promises (Section commentary). In J. Hyona, R. Radach, & H. Deubel (Eds.), The Mind's Eyes: Cognitive and Applied Aspects of Eye Movements. Oxford: Elsevier Science.
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Kellogg, R. (1970). Analyzing Children's Art. Palo Alto, Calif., Mayfield Pub. Co.
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Tchalenko, J. (2001). Free-eye drawing. Point: Art and Design Research Journal, 11, 36--41.
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Shumin Zhai , Carlos Morimoto , Steven Ihde, Manual and gaze input cascaded (MAGIC) pointing, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.246-253, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303053]
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CITED BY 9
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Susumu Harada , James A. Landay , Jonathan Malkin , Xiao Li , Jeff A. Bilmes, The vocal joystick:: evaluation of voice-based cursor control techniques, Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility, October 23-25, 2006, Portland, Oregon, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Design,
Human Factors
Keywords:
art,
children,
drawing,
eye tracking,
input devices,
interaction techniques,
universal access
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