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Broad-phase collision detection using semi-adjusting BSP-trees
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2005 symposium on Interactive 3D graphics and games table of contents
Washington, District of Columbia
SESSION: Scenes & shadows table of contents
Pages: 179 - 186  
Year of Publication: 2005
ISBN:1-59593-013-2
Authors
Rodrigo G. Luque  Instituto de Informática, UFRGS
João L. D. Comba  Instituto de Informática, UFRGS
Carla M. D. S. Freitas  Instituto de Informática, UFRGS
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

The broad-phase step of collision detection in scenes composed of n moving objects is a challenging problem because enumerating collision pairs has an inherent O(n2) complexity. Spatial data structures are designed to accelerate this process, but often their static nature makes it difficult to handle dynamic scenes. In this work we propose a new structure called Semi-Adjusting BSP-tree for representing scenes composed of thousands of moving objects. An scheduling algorithm evaluates locations where the BSP-tree becomes unbalanced, uses several strategies to alter cutting planes, and defer updates based on their re-structuring cost. We show that the tree does not require a complete re-structuring even in highly dynamic scenes, but adjusts itself while maintaining desirable balancing and height properties.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Rodrigo G. Luque: colleagues
João L. D. Comba: colleagues
Carla M. D. S. Freitas: colleagues