ACM Home Page
Please provide us with feedback. Feedback
Sketching mesh deformations
Full text PdfPdf (496 KB)
Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2005 symposium on Interactive 3D graphics and games table of contents
Washington, District of Columbia
SESSION: Meshes & surfaces table of contents
Pages: 147 - 154  
Year of Publication: 2005
ISBN:1-59593-013-2
Authors
Youngihn Kho  University of Illinois at Urbana-Champaign
Michael Garland  University of Illinois at Urbana-Champaign
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 10,   Downloads (12 Months): 80,   Citation Count: 22
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1053427.1053452
What is a DOI?

ABSTRACT

Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emphasized precise control over the deformation being made. However, they are often cumbersome and unintuitive for non-expert users.In this paper, we present an interactive system for deforming unstructured polygon meshes that is very easy to use. The user interacts with the system by sketching curves in the image plane. A single stroke can define a free-form skeleton and the region of the model to be deformed. By sketching the desired deformation of this reference curve, the user can implicitly and intuitively control the deformation of an entire region of the surface. At the same time, the reference curve also provides a basis for controlling additional parameters, such as twist and scaling. We demonstrate that our system can be used to interactively edit a variety of unstructured mesh models with very little effort. We also show that our formulation of the deformation provides a natural way to interpolate between character poses, allowing generation of simple key framed animations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
3
4
5
6
 
7
8
9
 
10
Kobbelt, L. P., Bareuther, T., and Seidel, H.-P. 2000. Multiresolution shape deformations for meshes with dynamic vertex connectivity. In EUROGRAPHICS 2000.
 
11
 
12
13
14
15
16
17
18
19

CITED BY  22

Collaborative Colleagues:
Youngihn Kho: colleagues
Michael Garland: colleagues