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ABSTRACT
Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emphasized precise control over the deformation being made. However, they are often cumbersome and unintuitive for non-expert users.In this paper, we present an interactive system for deforming unstructured polygon meshes that is very easy to use. The user interacts with the system by sketching curves in the image plane. A single stroke can define a free-form skeleton and the region of the model to be deformed. By sketching the desired deformation of this reference curve, the user can implicitly and intuitively control the deformation of an entire region of the surface. At the same time, the reference curve also provides a basis for controlling additional parameters, such as twist and scaling. We demonstrate that our system can be used to interactively edit a variety of unstructured mesh models with very little effort. We also show that our formulation of the deformation provides a natural way to interpolate between character poses, allowing generation of simple key framed animations.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Kobbelt, L. P., Bareuther, T., and Seidel, H.-P. 2000. Multiresolution shape deformations for meshes with dynamic vertex connectivity. In EUROGRAPHICS 2000.
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Yizhou Yu , Kun Zhou , Dong Xu , Xiaohan Shi , Hujun Bao , Baining Guo , Heung-Yeung Shum, Mesh editing with poisson-based gradient field manipulation, ACM Transactions on Graphics (TOG), v.23 n.3, August 2004
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CITED BY 22
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Kun Zhou , Jin Huang , John Snyder , Xinguo Liu , Hujun Bao , Baining Guo , Heung-Yeung Shum, Large mesh deformation using the volumetric graph Laplacian, ACM Transactions on Graphics (TOG), v.24 n.3, July 2005
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