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Interactive deformation of light fields
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2005 symposium on Interactive 3D graphics and games table of contents
Washington, District of Columbia
SESSION: Light fields table of contents
Pages: 139 - 146  
Year of Publication: 2005
ISBN:1-59593-013-2
Authors
Billy Chen  Stanford University
Eyal Ofek  Microsoft Research Asia
Heung-Yeung Shum  Microsoft Research Asia
Marc Levoy  Stanford University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 19,   Citation Count: 3
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ABSTRACT

We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-realistic quality. Our pipeline consists of three stages. First, we split the light field into sub-light fields. To facilitate splitting of complex objects, we employ a novel technique based on projected light patterns. Second, we deform each sub-light field. To do this, we provide the animator with controls similar to volumetric free-form deformation. Third, we recombine and render each sub-light field. Our rendering technique properly handles visibility changes due to occlusion among sub-light fields. To ensure consistent illumination of objects after they have been deformed, our light fields are captured with the light source fixed to the camera, rather than being fixed to the object. We demonstrate our deformation pipeline using synthetic and photographically acquired light fields. Potential applications include animation, interior design, and interactive gaming.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Johnston, O., and Thomas, F. 1995. The Illusion of Life: Disney Animation. Disney Editions.
 
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Kurzion, Y., and Yagel, R. 1996. Continuous and discontinuous deformation using ray deflectors. In Proc. GRAPHICON 1996.
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Levoy, M. 2004. Stanford spherical gantry. http://graphics.stanford.edu/projects/gantry.
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Rangaswamy, S. 1998. Interactive editing tools for image-based rendering. Master's thesis, MIT.
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Shum, H.-Y., and Kang, S. B. 2000. A review of image-based rendering techniques. In Proc. VCIP 2000.
 
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Warren, J., Schaefer, S., Hirani, A., and Desbrun, M. Barycentric coordinates for smooth convex sets (submitted).
 
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Collaborative Colleagues:
Billy Chen: colleagues
Eyal Ofek: colleagues
Heung-Yeung Shum: colleagues
Marc Levoy: colleagues