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HoverCam: interactive 3D navigation for proximal object inspection
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2005 symposium on Interactive 3D graphics and games table of contents
Washington, District of Columbia
SESSION: Interaction table of contents
Pages: 73 - 80  
Year of Publication: 2005
ISBN:1-59593-013-2
Authors
Azam Khan  Alias, Toronto, Ontario, Canada
Ben Komalo  Alias, Toronto, Ontario, Canada
Jos Stam  Alias, Toronto, Ontario, Canada
George Fitzmaurice  Alias, Toronto, Ontario, Canada
Gordon Kurtenbach  Alias, Toronto, Ontario, Canada
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 99,   Citation Count: 11
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ABSTRACT

We describe a new interaction technique, called HoverCam, for navigating around 3D objects at close proximity. When a user is closely inspecting an object, the camera motions needed to move across its surface can become complex. For tasks such as 3D painting or modeling small detail features, users will often try to keep the camera a small distance above the surface. To achieve this automatically, HoverCam intelligently integrates tumbling, panning, and zooming camera controls into a single operation. This allows the user to focus on the task at hand instead of continuously managing the camera position and orientation. In this paper we show unique affordances of the technique and define the behavior and implementation of HoverCam. We also show how the technique can be used for navigating about data sets without well-defined surfaces such as point clouds and curves in space.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  11

Collaborative Colleagues:
Azam Khan: colleagues
Ben Komalo: colleagues
Jos Stam: colleagues
George Fitzmaurice: colleagues
Gordon Kurtenbach: colleagues