| HoverCam: interactive 3D navigation for proximal object inspection |
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Symposium on Interactive 3D Graphics
archive
Proceedings of the 2005 symposium on Interactive 3D graphics and games
table of contents
Washington, District of Columbia
SESSION: Interaction
table of contents
Pages: 73 - 80
Year of Publication: 2005
ISBN:1-59593-013-2
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Authors
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Azam Khan
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Alias, Toronto, Ontario, Canada
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Ben Komalo
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Alias, Toronto, Ontario, Canada
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Jos Stam
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Alias, Toronto, Ontario, Canada
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George Fitzmaurice
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Alias, Toronto, Ontario, Canada
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Gordon Kurtenbach
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Alias, Toronto, Ontario, Canada
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| Bibliometrics |
Downloads (6 Weeks): 9, Downloads (12 Months): 99, Citation Count: 11
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ABSTRACT
We describe a new interaction technique, called HoverCam, for navigating around 3D objects at close proximity. When a user is closely inspecting an object, the camera motions needed to move across its surface can become complex. For tasks such as 3D painting or modeling small detail features, users will often try to keep the camera a small distance above the surface. To achieve this automatically, HoverCam intelligently integrates tumbling, panning, and zooming camera controls into a single operation. This allows the user to focus on the task at hand instead of continuously managing the camera position and orientation. In this paper we show unique affordances of the technique and define the behavior and implementation of HoverCam. We also show how the technique can be used for navigating about data sets without well-defined surfaces such as point clouds and curves in space.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Robert C. Zeleznik , Andrew S. Forsberg , Paul S. Strauss, Two pointer input for 3D interaction, Proceedings of the 1997 symposium on Interactive 3D graphics, p.115-ff., April 27-30, 1997, Providence, Rhode Island, United States
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CITED BY 11
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Azam Khan , Igor Mordatch , George Fitzmaurice , Justin Matejka , Gordon Kurtenbach, ViewCube: a 3D orientation indicator and controller, Proceedings of the 2008 symposium on Interactive 3D graphics and games, February 15-17, 2008, Redwood City, California
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George Fitzmaurice , Justin Matejka , Igor Mordatch , Azam Khan , Gordon Kurtenbach, Safe 3D navigation, Proceedings of the 2008 symposium on Interactive 3D graphics and games, February 15-17, 2008, Redwood City, California
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Interaction styles (e.g., commands, menus, forms, direct manipulation)
Keywords:
3D navigation,
3D viewers,
3D visualization,
camera controls,
interaction techniques
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