|
ABSTRACT
The GapiDraw platform supports the creation of high-performance graphical applications across a variety of handheld hardware configurations, including Palm, Symbian and Windows Mobile devices. Handheld computers makes it possible to create applications and services not possible with stationary computers, thus there is a need for a high performance development platform for rapid prototyping on mobile devices. Unlike desktop computers there has not yet evolved a single standard for graphics on handheld devices. Typically, handheld computers only provide direct frame buffer access, and there are major differences in implementation details across different hardware configurations, making it difficult to use mobile devices for prototyping. Using GapiDraw, developers can re-use the same code across a variety of devices and do not have to focus on device-specific implementation details. GapiDraw is actively used as an enabler platform in numerous research labs, and has also been used in over one hundred commercial games. We give an overview of the platform, and highlight some new mobile application concepts made possible through the use of GapiDraw.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
| |
2
|
Blitz++, http://www.oonumerics.org/blitz/
|
| |
3
|
DirectX, http://www.microsoft.com/directx/
|
| |
4
|
Droneship Software, http://www.droneship.com/
|
| |
5
|
Esbjörnsson, M. and Juhlin, O. PlaceMemo - Supporting Mobile Articulation in a Vast Working Area through Position Based Information. In proceedings of the European Conference on Information Systems, 2002, Gdansk, Poland.
|
| |
6
|
Fallman, D., Lund, A., and Wiberg, M.: Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays, to be presented at SIGGRAPH 2004, Sketches program, Los Angeles, USA.
|
| |
7
|
|
| |
8
|
|
 |
9
|
|
| |
10
|
Oakley, I., Angesleva, J., Hughes, S, and O'Modhrain, S.: Tilt and Feel: Scrolling with Vibrotactile Display, in Proceedings of EuroHaptics 2004, Munich, Germany.
|
| |
11
|
Open GL, http://www.opengl.org/
|
| |
12
|
Razor Graphics Engine, http://www.tilo-christ.de/razor/
|
| |
13
|
Sanneblad, J. and Holmquist, L. E.: OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices, in Proceedings of Mobile HCI 2003, Udine, Italy
|
| |
14
|
Sanneblad, J. and Holmquist, L. E.: Why is everyone inside me?! Using Shared Displays in Mobile Computer Games, to be presented at the 3rd International Conference on Entertainment Computing, 2004, Eindhoven, The Netherlands.
|
 |
15
|
|
| |
16
|
The Simple DirectMedia Layer, http://www.libsdl.org/
|
| |
17
|
|
CITED BY 3
|
|
|
|
|
Maria Håkansson , Lalya Gaye , Sara Ljungblad , Lars Erik Holmquist, More than meets the eye: an exploratory study of context photography, Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, p.262-271, October 14-18, 2006, Oslo, Norway
|
|
|
|
|