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ABSTRACT
This paper proposes a view-dependent quality-cost trade-off decision-taking framework for time-critical multi-resolution rendering. The paper extends existing surface to surface error metrics to a view-dependent accuracy heuristic, used in an off-line process for establishing a representative set of elementary accuracy-cost trade-off curves. These so-called Pareto plots are combined at run-time according to the object meshes visibility and importance (e.g. object distance) for proper global view-dependent quality-cost trade-off decision taking at minimum run-time cost. A more realistic viewpoint-dependent quality metric is introduced without sacrificing too much of the simplicity of earlier proposals. REFERENCES
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REVIEW
"Jiyong Ma : Reviewer"
Animating three-dimensional (3D) models streamed through the Internet is a challenge, due to the bandwidth limitations of networks, and the limitations of the computational and display power of various computing devices, such as personal computers
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