ACM Home Page
Please provide us with feedback. Feedback
Experience with an industry-driven capstone course on game programming: extended abstract
Full text PdfPdf (348 KB)
Source Technical Symposium on Computer Science Education archive
Proceedings of the 36th SIGCSE technical symposium on Computer science education table of contents
St. Louis, Missouri, USA
SESSION: Capstone projects table of contents
Pages: 91 - 95  
Year of Publication: 2005
ISBN:1-58113-997-7
Also published in ...
Authors
Ian Parberry  University of North Texas, Denton, TX
Timothy Roden  University of North Texas, Denton, TX
Max B. Kazemzadeh  University of North Texas, Denton, TX
Sponsors
SIGCSE: ACM Special Interest Group on Computer Science Education
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 17,   Downloads (12 Months): 72,   Citation Count: 32
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1047344.1047387
What is a DOI?

ABSTRACT

Game programming classes have been offered at the University of North Texas continuously since 1993. The classes are project based, and feature collaborative coursework with art majors in UNT's School of Visual Arts. We discuss the design that enables them to simultaneously provide both training for students intending employment in the game industry, and a capstone experience for general computer science undergraduates.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
2
 
3
 
4
Computing Curricula 2001: Computer Science. Steelman draft, The Joint Task Force on Computing Curricula, IEEE Computer Society, ACM, 2001.
5
6
 
7
IGDA Curriculum Framework. Report Version 2.3 Beta, International Game Developer's Association, 2003.
8
 
9
M. Mencher. Get in the Game! New Riders Publishing, 2003.
10
 
11
 
12
 
13

CITED BY  32

Collaborative Colleagues:
Ian Parberry: colleagues
Timothy Roden: colleagues
Max B. Kazemzadeh: colleagues