| Experience with an industry-driven capstone course on game programming: extended abstract |
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Technical Symposium on Computer Science Education
archive
Proceedings of the 36th SIGCSE technical symposium on Computer science education
table of contents
St. Louis, Missouri, USA
SESSION: Capstone projects
table of contents
Pages: 91 - 95
Year of Publication: 2005
ISBN:1-58113-997-7
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Downloads (6 Weeks): 17, Downloads (12 Months): 72, Citation Count: 32
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ABSTRACT
Game programming classes have been offered at the University of North Texas continuously since 1993. The classes are project based, and feature collaborative coursework with art majors in UNT's School of Visual Arts. We discuss the design that enables them to simultaneously provide both training for students intending employment in the game industry, and a capstone experience for general computer science undergraduates.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Computing Curricula 2001: Computer Science. Steelman draft, The Joint Task Force on Computing Curricula, IEEE Computer Society, ACM, 2001.
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IGDA Curriculum Framework. Report Version 2.3 Beta, International Game Developer's Association, 2003.
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M. Mencher. Get in the Game! New Riders Publishing, 2003.
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CITED BY 32
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Peter Shirley , Kelvin Sung , Erik Brunvand , Alan Davis , Steven Parker , Solomon Boulos, Education: Fast ray tracing and the potential effects on graphics and gaming courses, Computers and Graphics, v.32 n.2, p.260-267, April, 2008
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Peter Shirley , Kelvin Sung , Erik Brunvand , Alan Davis , Steven Parker , Solomon Boulos, Rethinking graphics and gaming courses because of fast ray tracing, ACM SIGGRAPH 2007 educators program, August 05-09, 2007, San Diego, California
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Tiffany Barnes , Eve Powell , Amanda Chaffin , Heather Lipford, Game2Learn: improving the motivation of CS1 students, Proceedings of the 3rd international conference on Game development in computer science education, p.1-5, February 27-March 03, 2008, Miami, Florida
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Kelvin Sung , Rebecca Rosenberg , Michael Panitz , Ruth Anderson, Assessing game-themed programming assignments for CS1/2 courses, Proceedings of the 3rd international conference on Game development in computer science education, p.51-55, February 27-March 03, 2008, Miami, Florida
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