| Self localization in virtual environments using visual angles |
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Virtual Reality Continuum And Its Applications
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Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
table of contents
Singapore
SESSION: 8-3 Navigation
table of contents
Pages: 472 - 475
Year of Publication: 2004
ISBN:1-58113-884-9
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Downloads (6 Weeks): 3, Downloads (12 Months): 13, Citation Count: 0
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ABSTRACT
This work analyzes judgments of self localization in immersive virtual environments. A sparse environment was created and a set of localization tasks requiring that angle estimates be made to three landmarks was presented to two sets of subjects, one given feedback and one not. Results were compared to experiments in robot navigation as well as real world perceptual experiments. Feedback improved performance as did the configuration of the landmarks use for a task.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Levin, C. A., and Haber, R. N. 1993. Visual angle as a determinant of perceived interobject distance. Perception and Psychophysics 54, 2, 250--259.
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Sutherland, K. T. 1993. Landmark selection for accurate navigation. In Proc. DARPA Image Understanding Workshop, 485--490.
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Sutherland, K. T. 1994. The stability of geometric inference in location determination. Tech. Rep. UUCS-94-021, University of Utah., Salt Lake City, July.
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Wagner, D., Pick Jr., H. L., Thompson, W. B., Yonas, A., and Wegesin, D. 1994. LOCALIZATION by visual angle. Tech. rep. Unpublished.
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Waller, D. 1999. Factors affecting the perception of interobject distances in virtual environments. Presense: Teleoperators and Virtual Environments 8, 657--670.
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