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Space extension: the perceptual presence perspective
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Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry table of contents
Singapore
SESSION: 6-1 Visual perception & image processing table of contents
Pages: 292 - 292  
Year of Publication: 2004
ISBN:1-58113-884-9
Authors
Jane Hwang  Pohang Univ. of Science & Tech., Pohang, Korea
Gerard J. Kim  Pohang Univ. of Science & Tech., Pohang, Korea
Albert Skip Rizzo  University of Southern California, Los Angeles, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

The sense of presence has been the main goal of many virtual reality systems. Consequently, many research results have identified elements that contribute to high presence. However, there has been little work in applying such results to specific system and application design. In this paper, we present a model of presence that is based on the capabilities and evolutionary nature of the human perceptual system. We illustrate how we apply the model to configuring a particular virtual reality display device, the ImmersaDesk (I-desk) for a simple VR-based motion rehabilitation application. In this example, one of the important presence factors was the seamlessness and continuity (or spatial coherence) between the virtual space and the user's physical operating space. To address this problem, we present a method for correctly aligning the virtual space to the physical space.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Jane Hwang: colleagues
Gerard J. Kim: colleagues
Albert Skip Rizzo: colleagues