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Photorealism or/and non-photorealism in augmented reality
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Source Virtual Reality Continuum And Its Applications archive
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry table of contents
Singapore
SESSION: 4-1 Rendering table of contents
Pages: 189 - 196  
Year of Publication: 2004
ISBN:1-58113-884-9
Author
Michael Haller  Upper Austria University of Applied Sciences, Media Technology and Design, Austria
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump mapped surfaces and other photorealistic rendering techniques. On the other hand, non-photorealistic rendering became popular as well, because of its artistic merits. An integration in an AR environment is the logical consequence. In this paper we present an AR framework that uses photorealistic rendering as well as non-photorealistic rendering techniques. The prototypes based on these techniques show the advantages and disadvantages of both technologies in combination with Augmented Reality.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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