| Using autonomous avatars to simulate a large-scale multi-user networked virtual environment |
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Virtual Reality Continuum And Its Applications
archive
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
table of contents
Singapore
SESSION: 2-1 Modeling
table of contents
Pages: 88 - 94
Year of Publication: 2004
ISBN:1-58113-884-9
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Authors
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Peter Quax
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Limburgs Universitair Centrum, Universitaire Campus, Diepenbeek, Belgium
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Patrick Monsieurs
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Limburgs Universitair Centrum, Universitaire Campus, Diepenbeek, Belgium
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Tom Jehaes
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Limburgs Universitair Centrum, Universitaire Campus, Diepenbeek, Belgium
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Wim Lamotte
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Limburgs Universitair Centrum, Universitaire Campus, Diepenbeek, Belgium
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Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Citation Count: 5
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ABSTRACT
This paper presents our approach in testing the scalability of large-scale multi-user networked virtual environments. Emphasis is laid on both the number of users that are supported by the architecture and the resulting network traffic, both at client and server side. Instead of using a limited number of actual human users and extrapolating the results to larger user bases, we have opted for a system in which autonomous avatars are employed. These autonomous avatars are programmed with a limited number of fast algorithms that determine their behavior. These algorithms result in awareness of the structure of the world and reactions to events that happen in the world. By using these autonomous avatars as actual users of our Networked Virtual Environment, they also generate traffic that is representative for their human counterparts. This testing methodology is applied to our custom developed networked virtual environment framework 'ALVIC' (Architecture for Large Scale Virtual Interactive Communities). This enables us to prove scalability of the system to at least 1000 clients using results acquired by actually capturing network traffic. This method for scalability testing eliminates the need for large numbers of human users and is furthermore able to provide accurate results by only using a limited number of computers.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Peter Quax , Tom Jehaes , Pieter Jorissen , Wim Lamotte, A multi-user framework supporting video-based avatars, Proceedings of the 2nd workshop on Network and system support for games, p.137-147, May 22-23, 2003, Redwood City, California
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CITED BY 5
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Peter Quax , Jeroen Dierckx , Bart Cornelissen , Gert Vansichem , Wim Lamotte, Dynamic server allocation in a real-life deployable communications architecture for networked games, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, October 21-22, 2008, Worcester, Massachusetts
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