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ABSTRACT
Allowing young people to create computer games they will ultimately want to play not only offers key educational benefits but builds self-esteem and teamwork skills.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 11
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Mike Carbonaro , Maria Cutumisu , Harvey Duff , Stephanie Gillis , Curtis Onuczko , Jeff Siegel , Jonathan Schaeffer , Allan Schumacher , Duane Szafron , Kevin Waugh, Interactive story authoring: A viable form of creative expression for the classroom, Computers & Education, v.51 n.2, p.687-707, September, 2008
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Romero Tori , João Luiz Bernardes, Jr. , Ricardo Nakamura, Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience, ACM SIGGRAPH 2006 Educators program, July 30-August 03, 2006, Boston, Massachusetts
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John Halloran , Eva Hornecker , Geraldine Fitzpatrick , Mark Weal , David Millard , Danius Michaelides , Don Cruickshank , David De Roure, The literacy fieldtrip: using UbiComp to support children's creative writing, Proceeding of the 2006 conference on Interaction design and children, June 07-09, 2006, Tampere, Finland
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Nathan R. Sturtevant , H. James Hoover , Jonathan Schaeffer , Sean Gouglas , Michael H. Bowling , Finnegan Southey , Matthew Bouchard , Ghassan Zabaneh, Multidisciplinary students and instructors: a second-year games course, ACM SIGCSE Bulletin, v.40 n.1, March 2008
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Javier Torrente , Ángel del Blanco , Guillermo Cañizal , Pablo Moreno-Ger , Baltasar Fernández-Manjón, <e-Adventure3D>: an open source authoring environment for 3D adventure games in education, Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, December 03-05, 2008, Yokohama, Japan
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REVIEW
"Claudiu Popescu : Reviewer"
Children love to play computer games created by software developers. Recently, some games have been made available with editing tools, allowing children to enhance their games by creating new characters or stories. This paper presents some r
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