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Story creation in virtual game worlds
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Communications of the ACM archive
Volume 48 ,  Issue 1  (January 2005) table of contents
Interaction design and children
SPECIAL ISSUE: Interaction design and children table of contents
Pages: 61 - 65  
Year of Publication: 2005
ISSN:0001-0782
Authors
Judy Robertson  University of Edinburgh, Scotland
Judith Good  University of New Mexico, Albuquerque, NM
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 19,   Downloads (12 Months): 252,   Citation Count: 11
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ABSTRACT

Allowing young people to create computer games they will ultimately want to play not only offers key educational benefits but builds self-esteem and teamwork skills.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Ananny, M. Supporting children's collaborative authoring: Practicing written literacy while composing oral texts. In Proceedings of the Computer-Supported Collaborative Learning Conference. (Boulder, CO, Jan. 2002).
 
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Bruner, J. Actual Minds, Possible Worlds. Harvard University Press, Cambridge, MA, 1986.
 
4
Elliott, J., Adams, L., Bruckman, A. No magic bullet: 3D video games in education. In Proceedings of International Conference of the Learning Sciences. (Seattle, WA, Oct. 23--26, 2002).
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Kafai, Y.B. Learning design by making games: Children's development of design strategies in the creation of a complex computational artifact. Constructionism in Practice: Designing, Thinking and Learning in a Digital World. Y.B. Kafai and and M. Resnick, Eds. Lawrence Erlbaum, Mahwah, NJ, 1995, 71--96.
 
8
Kafai, Y.B. Electronic play worlds: Gender differences in children's construction of video games. Constructionism in Practice: Designing, Thinking and Learning in a Digital World. In Y.B. Kafai and and M. Resnick, Eds. Lawrence Erlbaum, Mahwah, NJ, 1995.
 
9
McFarlane, A., Sparrowhawk, A. and Heald Y. Report on the educational use of computer games. Teachers Evaluating Educational Multimedia Report, 2002; www.teem.org.uk/resources/teem_gamesined_full.pdf 27/11/03.
 
10
Mulholland, C. and Robertson, J. (2001). Storymakers Pilot Project Report---Pictures of the Present, Visions for the Future. Scottish Storytelling Centre, Edinburgh, 2001; homepages.inf.ed.ac.uk/judyr/publications/storymakers.pdf.
 
11
Sharples, M. Cognition, Computers and Creative Writing. Ellis Horwood, Chichester, U.K., 1985.

CITED BY  11


REVIEW

"Claudiu Popescu : Reviewer"

Children love to play computer games created by software developers. Recently, some games have been made available with editing tools, allowing children to enhance their games by creating new characters or stories.

This paper presents some r  more...

Collaborative Colleagues:
Judy Robertson: colleagues
Judith Good: colleagues