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Chasing the green flash: a global illumination solution for inhomogeneous media
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Source Spring Conference on Computer Graphics archive
Proceedings of the 20th spring conference on Computer graphics table of contents
Budmerice, Slovakia
SESSION: Illumination 1 table of contents
Pages: 97 - 105  
Year of Publication: 2004
ISBN:1-58113-967-5
Authors
D. Gutierrez  University of Zaragoza
F. J. Seron  University of Zaragoza
O. Anson  University of Zaragoza
A. Muñoz  University of Zaragoza
Sponsors
: West Ost Connection
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: HP Invent Slovakia
Publisher
ACM  New York, NY, USA
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ABSTRACT

Several natural phenomena, such as mirages or the green flash, are owed to inhomogeneous media in which the index of refraction is not constant. This makes the light rays travel a curved path while going through those media. One way to simulate global illumination in inhomogeneous media is to use a curved ray tracing algorithm, but this approach presents some problems that still need to be solved. This paper introduces a full solution to the global illumination problem, based on what we have called curved photon mapping, that can be used to simulate several natural atmospheric phenomena. We also present a model of the Human Visual System (HVS) to display images in a more realistic way, taking into account how we perceive luminances in a real-world scene. This is of special interest in the green flash effect, where some of the perceived green is owed to bleaching of the photoreceptors in the human eye.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
D. Gutierrez: colleagues
F. J. Seron: colleagues
O. Anson: colleagues
A. Muñoz: colleagues