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A serverless 3D world
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Source Geographic Information Systems archive
Proceedings of the 12th annual ACM international workshop on Geographic information systems table of contents
Washington DC, USA
SESSION: Mobile computing table of contents
Pages: 157 - 165  
Year of Publication: 2004
ISBN:1-58113-979-9
Authors
Egemen Tanin  University of Melbourne
Aaron Harwood  University of Melbourne
Hanan Samet  University of Maryland at College Park
Sarana Nutanong  University of Melbourne
Minh Tri Truong  University of Melbourne
Sponsors
SIGIR: ACM Special Interest Group on Information Retrieval
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 5,   Downloads (12 Months): 57,   Citation Count: 4
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ABSTRACT

Online multi-participant virtual-world systems have attracted significant interest from the Internet community but are hindered by their inability to efficiently support interactivity for a large number of participants. Current solutions divide a large virtual-world into a few mutually exclusive zones, with each zone controlled by a different server, and/or limit the number of participants per server or per virtual-world. Peer-to-Peer (P2P) systems are known to provide excellent scalability in a networked environment (one peer is introduced to the system by each participant), however current P2P applications can only provide file sharing and other forms of relatively simple data communications. In this paper, we present a generic 3D virtual-world application that runs on a P2P network with no central administration or server. Two issues are addressed by this paper to enable such a spatial application on a P2P network. First, we demonstrate how to index and query a 3D space on a dynamic distributed network. Second, we show how to build such a complex application from the ground level of a P2P routing algorithm. Our work leads to new directions for the development of online virtual-worlds that we believe can be used for many government, industry, and public domain applications.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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K. Aberer and M. Punceva. Efficient search in structured peer-to-peer systems: Binary v.s. k-ary unbalanced tree structures. In Proceedings of the International Workshop on Databases, Information Systems, and Peer-to-Peer Computing (held in conjunction with VLDB), Berlin, Germany, September 2003.
 
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S. Bhattacharjee, P. Keleher, and B. Silaghi. The design of TerraDir. Technical Report CS-TR-4299, Department of Computer Science, University of Maryland at College Park, October 2001.
 
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A. Daskos, S. Ghandeharizadeh, and X. An. PePeR: A distributed range addressing space for P2P systems. In Proceedings of the International Workshop on Databases, Information Systems, and Peer-to-Peer Computing (held in conjunction with VLDB), pages 200--218, Berlin, Germany, September 2003.
 
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P. Ganesan, M. Bawa, and H. Garcia-Molina. Online balancing of range-partitioned data with applications to peer-to-peer systems. In Proceedings of the VLDB, Toronto, Canada, August 2004.
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A. Mondal, Yilifu, and M. Kitsuregawa. P2PR-tree: An R-tree-based spatial index for peer-to-peer environments. In Proceedings of the International Workshop on Peer-to-Peer Computing and Databases (held in conjunction with EDBT), Heraklion, Greece, March 2004.
 
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C. G. Plaxton, R. Rajaraman, and A. W. Richa. Accessing nearby copies of replicated objects in a distributed environment. Theory of Computing Systems, 32(3):241--280, May 1999.
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Collaborative Colleagues:
Egemen Tanin: colleagues
Aaron Harwood: colleagues
Hanan Samet: colleagues
Sarana Nutanong: colleagues
Minh Tri Truong: colleagues