| FishPong: encouraging human-to-human interaction in informal social environments |
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Computer Supported Cooperative Work
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Proceedings of the 2004 ACM conference on Computer supported cooperative work
table of contents
Chicago, Illinois, USA
Pages: 374 - 377
Year of Publication: 2004
ISBN:1-58113-810-5
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Authors
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Jennifer Yoon
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Massachusetts Institute of Technology, Cambridge, MA
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Jun Oishi
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Massachusetts Institute of Technology, Cambridge, MA
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Jason Nawyn
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Massachusetts Institute of Technology, Cambridge, MA
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Kazue Kobayashi
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Massachusetts Institute of Technology, Cambridge, MA
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Neeti Gupta
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Massachusetts Institute of Technology, Cambridge, MA
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Downloads (6 Weeks): 14, Downloads (12 Months): 114, Citation Count: 4
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ABSTRACT
In this paper we introduce <i>FishPong</i>, an interactive system designed to stimulate informal computer-supported cooperative play (CSCP) in public spaces such as coffeehouses and cafés. <i>FishPong</i> consists of a tabletop tangible user interface (TUI) that allows users to control a fish-themed video game using magnetically tagged coffee cups. <i>FishPong</i> has been designed as an "icebreaker" technology to encourage spontaneous social interaction among coffeehouse patrons. This work serves as an example of how environments might be subtly and unobtrusively augmented in order to facilitate informal human-to-human interaction.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 4
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Itaru Kuramoto , Kazumasa Kashiwagi , Tomomi Uemura , Yu Shibuya , Yoshihiro Tsujino, Weekend battle: an entertainment system for improving workers' motivation, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.43-50, June 15-17, 2005, Valencia, Spain
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