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Computing the duration of motion transitions: an empirical approach
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Symposium on Computer Animation archive
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Grenoble, France
SESSION: Motion transition table of contents
Pages: 335 - 344  
Year of Publication: 2004
ISBN ~ ISSN:1727-5288 , 3-905673-14-2
Authors
Jing Wang  Vanderbilt University
Bobby Bodenheimer  Vanderbilt University
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics Association
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
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Downloads (6 Weeks): 2,   Downloads (12 Months): 62,   Citation Count: 15
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ABSTRACT

This paper develops methods for determining a visually appealing length for a motion transition, i.e., a segue between two sequences of character animation. Motion transitions are an important component in generating compelling animation streams in virtual environments and computer games. For reasons of efficiency and speed, linear interpolation is often used as the transition method, where the motion is blended between specified start and end frames. The blend length of a transition using this technique is critical to the visual appearance of the motion. Two methods for determining an optimal blend length for such transitions are presented. These methods are suited to different types of motion. They are empirically evaluated through user studies. For the motions tested, we find (1) that visually pleasing transitions can be generated using our optimal blend lengths without further tuning of the blending parameters; and (2), that users prefer these methods over a generic fixed-length blend.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  15

Collaborative Colleagues:
Jing Wang: colleagues
Bobby Bodenheimer: colleagues