ABSTRACT
Controlling fluids is still an open and challenging problem in fluid animation. In this paper we develop a novel fluid animation control approach and we present its application to controlling breaking waves. In our <i>Slice Method</i> framework an animator defines the shape of a breaking wave at a desired moment in its evolution based on a library of breaking waves. Our system computes then the subsequent dynamics with the aid of a 3D Navier-Stokes solver. The wave dynamics previous to the moment the animator exerts control can also be generated based on the wave library. The animator is thus enabled to obtain a full animation of a breaking wave while controlling the shape and the timing of the breaking. An additional advantage of the method is that it provides a significantly faster method for obtaining the full 3D breaking wave evolution compared to starting the simulation at an early stage and using solely the 3D Navier-Stokes equations. We present a series of 2D and 3D breaking wave animations to demonstrate the power of the method.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 12
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Viorel Mihalef , Samet Kadioglu , Mark Sussman , Dimitris Metaxas , Vassilios Hurmusiadis, Interaction of two-phase flow with animated models, Graphical Models, v.70 n.3, p.33-42, May, 2008
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V. Mihalef , B. Unlusu , D. Metaxas , M. Sussman , M. Y. Hussaini, Physics based boiling simulation, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
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