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Better with bubbles: enhancing the visual realism of simulated fluid
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Symposium on Computer Animation archive
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Grenoble, France
SESSION: Natural phenomena table of contents
Pages: 287 - 296  
Year of Publication: 2004
ISBN ~ ISSN:1727-5288 , 3-905673-14-2
Authors
S. T. Greenwood  Texas A&M University
D. H. House  Texas A&M University
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics Association
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
Bibliometrics
Downloads (6 Weeks): 7,   Downloads (12 Months): 103,   Citation Count: 15
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APPENDICES and SUPPLEMENTS
Supplemental video 1
Supplemental video 2
Supplemental video 3
Supplemental video 1
Supplemental video 2


ABSTRACT

We present a method for including the visual effect of bubbles in a computer graphics fluid simulation, thus enhancing the illusion of realism for a splashing fluid. Previous fluid simulation methods have not included bubbles. Bubble creation is integrated into the particle level-set fluid simulation algorithm. Individual bubbles are approximated by spheres, which form more complex shapes where they intersect. The rendering of bubbles and fluid are integrated to create the appearance of one continuous surface. At the fluid-air boundary, we integrate bubbles whenever level-set marker particles pass from from the outside to the inside of the fluid. Thus, these particles represent air that has become trapped within the fluid surface. In addition, we detect empty pockets within the fluid, that are often formed due to turbulence, and create bubbles within this space. This is an inexpensive way of giving the impression that the air trapped in air pockets has become bubbles. Photo-realistic images of simulation results are rendered with a raytracer that has been enhanced to include caustics, and to handle bubble-bubble interfaces. Comparison of these images with images rendered without bubbles supports our position that the simple addition of bubbles to a fluid simulation greatly enhances visual realism.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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{Bol90} Bolton F.: A computer program for the simulation of two-dimensional foam. www.tcd.ie/Physics/Foams/plat.html (1990). 2
 
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{Dur95} Durian D.: Foam mechanics at the bubble scale. Physical Review Letters 75 (1995), 4780--4783. 2
 
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{Dur97} Durian D.: Bubble-scale model of foam mechanics: Melting, nonlinear behaviour and avalanches. Physical Review E 55 (1997), 1739--1751. 2
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{HK03} Hong J., Kim C.: Animation of bubbles in liquid. In Proc. Eurographics '03 (2003). 2
 
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{HW65} Harlow F., Welch J.: Numerical calculation of time-dependent viscous incompressible flow of fluid with a free surface. The Physics of Fluids 8 (1965), 2182--2189. 2
 
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{KVG02} Kück H., Vogelgsang C., Greiner G.: Simulation and rendering of liquid foams. In Proc. Graphics Interface '02 (2002), pp. 81--88. 2, 4, 5, 6
 
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CITED BY  15

Collaborative Colleagues:
S. T. Greenwood: colleagues
D. H. House: colleagues