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Animal gaits from video
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Symposium on Computer Animation archive
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Grenoble, France
SESSION: Animation from video table of contents
Pages: 277 - 286  
Year of Publication: 2004
ISBN ~ ISSN:1727-5288 , 3-905673-14-2
Authors
Laurent Favreau  GRAVIR-INRIA
Lionel Reveret  GRAVIR-INRIA
Christine Depraz  GRAVIR-INRIA
Marie-Paule Cani  GRAVIR-INRIA
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics Association
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
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Downloads (6 Weeks): 4,   Downloads (12 Months): 44,   Citation Count: 4
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ABSTRACT

We present a method for animating 3D models of animals from existing live video sequences such as wild life documentaries. Videos are first segmented into binary images on which Principal Component Analysis (PCA) is applied. The time-varying coordinates of the images in the PCA space are then used to generate 3D animation. This is done through interpolation with Radial Basis Functions (RBF) of 3D pose examples associated with a small set of key-images extracted from the video. In addition to this processing pipeline, our main contributions are: an automatic method for selecting the best set of key-images for which the designer will need to provide 3D pose examples. This method saves user time and effort since there is no more need for manual selection within the video and then trials and errors in the choice of key-images and 3D pose examples. As another contribution, we propose a simple algorithm based on PCA images to resolve 3D pose prediction ambiguities. These ambiguities are inherent to many animal gaits when only monocular view is available.

The method is first evaluated on sequences of synthetic images of animal gaits, for which full 3D data is available. We achieve a good quality reconstruction of the input 3D motion from a single video sequence of its 2D rendering. We then illustrate the method by reconstructing animal gaits from live video of wild life documentaries.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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{AM00} Alexa M., Müller W.: Representing animation by principal components. In Proc. EURO-GRAPHICS'00 (2000).
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{TP91} Turk M., Pentland A.: Eigen faces for recognition. Journal of Cognitive Neuroscience 3, 1 (1991).
 
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{WG03} Wilhelms J., Gelder A. V.: Combining vision and computer graphics for video motion capture. The Visual Computer 19, 6 (Oct 2003).


Collaborative Colleagues:
Laurent Favreau: colleagues
Lionel Reveret: colleagues
Christine Depraz: colleagues
Marie-Paule Cani: colleagues