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Flow tiles
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Symposium on Computer Animation archive
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Grenoble, France
SESSION: Fluids table of contents
Pages: 233 - 242  
Year of Publication: 2004
ISBN ~ ISSN:1727-5288 , 3-905673-14-2
Author
Stephen Chenney  University of Wisconsin - Madison
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics Association
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
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Downloads (6 Weeks): 8,   Downloads (12 Months): 72,   Citation Count: 13
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APPENDICES and SUPPLEMENTS
Supplemental video


ABSTRACT

We present <i>flow tiles</i>, a novel technique for representing and designing velocity fields. Unlike existing procedural flow generators, tiling offers a natural user interface for field design. Tilings can be constructed to meet a wide variety of external and internal boundary conditions, making them suitable for inclusion in larger environments. Tiles offer memory savings through the re-use of prototypical elements. Each flow tile contains a small field and many tiles can be combined to produce large flows. The corners and edges of tiles are constructed to ensure continuity across boundaries between tiles. In addition, all our tiles and the resulting titing are divergence-free and hence suitable for representing a range of effects. We discuss issues that arise in designing flow tiles, algorithms for creating tilings, and three applications: a crowd on city streets, a river flowing between banks, and swirling fog. The first two applications use stationary fields, while the latter demonstrates a dynamic field.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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{GS87} Grünbaum, Shephard: Tiling and Patterns. W.H. Freeman, 1987. ISBN 0716711931.
 
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CITED BY  14