ABSTRACT
We present <i>flow tiles</i>, a novel technique for representing and designing velocity fields. Unlike existing procedural flow generators, tiling offers a natural user interface for field design. Tilings can be constructed to meet a wide variety of external and internal boundary conditions, making them suitable for inclusion in larger environments. Tiles offer memory savings through the re-use of prototypical elements. Each flow tile contains a small field and many tiles can be combined to produce large flows. The corners and edges of tiles are constructed to ensure continuity across boundaries between tiles. In addition, all our tiles and the resulting titing are divergence-free and hence suitable for representing a range of effects. We discuss issues that arise in designing flow tiles, algorithms for creating tilings, and three applications: a crowd on city streets, a river flowing between banks, and swirling fog. The first two applications use stationary fields, while the latter demonstrates a dynamic field.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
{BPC99} Barerro D., Paulin M., Caubet R.: A physics based multiresolution model for the simulation of turbulent gases and combustion. In Eurographics Workshop on Animation and Simulation (1999), pp. 177--188.
|
 |
2
|
|
| |
3
|
|
| |
4
|
|
| |
5
|
|
| |
6
|
|
| |
7
|
{GS87} Grünbaum, Shephard: Tiling and Patterns. W.H. Freeman, 1987. ISBN 0716711931.
|
| |
8
|
|
| |
9
|
|
| |
10
|
|
 |
11
|
|
| |
12
|
{Pea01} Peasley M.: Tiled terrain. Game Developer 8, 8 (2001), 25--29.
|
| |
13
|
{Rey99} Reynolds C. W.: Steering behaviors for autonomous characters. In 1999 Game Developers Conference (1999), pp. 763--782.
|
 |
14
|
|
| |
15
|
{RR00} Rudolf M. J., Raczkowski J.: Modeling the motion of dense smoke in the wind field. Computer Graphics Forum (Proceedings EG 2000) 19, 3 (2000), 21--29.
|
| |
16
|
{SF92} Shinya M., Fournier A.: Stochastic motion-motion under the influence of wind. In Computer Graphics Forum: Proceedings of Eurographs'92 (1992), vol. 11(3), pp. 119--128.
|
 |
17
|
|
 |
18
|
|
| |
19
|
{Sta97} Stam J.: Aperiodic texture mapping. Tech. Rep. R046, European Research Consortium for Informatics and Mathematics (ERCIM), 1997.
|
 |
20
|
|
 |
21
|
|
| |
22
|
{Van01} Vanderbei R. J.: Linear Programming: Foundations and Extensions. Kluwer Academic Publishers, 2001. ISBN 0792373421.
|
 |
23
|
|
| |
24
|
|
CITED BY 14
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ares Lagae , Craig S. Kaplan , Chi-Wing Fu , Victor Ostromoukhov , Oliver Deussen, Tile-based methods for interactive applications, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
|
|
|
Jonathan Maïm , Barbara Yersin , Daniel Thalmann, Real-time crowds: architecture, variety, and motion planning, ACM SIGGRAPH ASIA 2008 courses, p.1-16, December 10-13, 2008, Singapore
|
|
|
M. Lozano , P. Morillo , J. M. Orduña , V. Cavero , G. Vigueras, A new system architecture for crowd simulation, Journal of Network and Computer Applications, v.32 n.2, p.474-482, March, 2009
|
|
|
|
|
|
|
|