ACM Home Page
Please provide us with feedback. Feedback
Directable photorealistic liquids
Full text PdfPdf (468 KB)
Source
Symposium on Computer Animation archive
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Grenoble, France
SESSION: Fluids table of contents
Pages: 193 - 202  
Year of Publication: 2004
ISBN ~ ISSN:1727-5288 , 3-905673-14-2
Authors
N. Rasmussen  Industrial Light + Magic
D. Enright  University of California
D. Nguyen  Stanford University
S. Marino  Industrial Light + Magic
N. Sumner  Industrial Light + Magic
W. Geiger  Industrial Light + Magic
S. Hoon  Industrial Light + Magic
R. Fedkiw  Stanford University
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics Association
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
Bibliometrics
Downloads (6 Weeks): 20,   Downloads (12 Months): 82,   Citation Count: 29
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1028523.1028549
What is a DOI?

ABSTRACT

We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to particle-only based simulation techniques. A variety of directable liquid primitive variables, including the isosurface value, velocity, and viscosity, can be set throughout the liquid. Interaction of thin liquid sheets with immersed rigid bodies is improved with newly proposed object-liquid boundary conditions. Efficient calculation of large-scale animations is supported via a multiple grid pipelined flow method and a novel moving grid windowing technique. In addition, we propose a few significant algorithmic enhancements to the basic liquid simulation algorithm to provide for the smooth merging of liquid drops, allow for the efficient calculation of high viscosity liquids, and ensure the proper treatment of isolated free liquid pockets surrounded by controlled liquid regions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
3
 
4
{ELF04} Enright D., Losasso F., Fedkiw R.: A fast and accurate semi-Lagrangian particle level set method. Computers and Structures, (in press) (2004). 3
5
 
6
{ENGF03} Enright D., Nguyen D., Gibou F., Fedkiw R.: Using the particle level set method and a second order accurate pressure boundary condition for free surface flows. In Proc. 4th ASME-JSME Joint Fluids Eng. Conf. (2003), no. FEDSM2003--45144, ASME. 6
7
 
8
 
9
 
10
11
12
13
 
14
{Gat94} Gates W.: Interactive Flow Field Modeling for the Design and Control of Fluid Motion in Computer Animation. Master's thesis, University of British Columbia, 1994. Dept. of Computer Science. 2
15
 
16
{GHD03} Génevaux O., Habibi A., Dischler J.-M.: Simulating fluid-solid interaction. In Graphics Interface (2003), A K Peters, pp. 31--38. 2
17
 
18
{HK03} Hong J.-M., Kim C.-H.: Animation of bubbles in liquid. Comp. Graph. Forum (Eurographics Proc.) 22, 3 (2003), 253--262. 2
19
 
20
{HW65} Harlow F., Welch J.: Numerical Calculation of Time-Dependent Viscous Incompressible Flow of Fluid with Free Surface. Phys. Fluids 8 (1965), 2182--2189. 2, 3
21
 
22
{LF02} Lamorlette A., Foster N.: Structural modeling of natural flames. ACM Trans. Graph. (SIGGRAPH Proc.) 21, 3 (2002), 729--735. 2
23
 
24
25
 
26
 
27
 
28
{OF02} Osher S., Fedkiw R.: Level Set Methods and Dynamic Implicit Surfaces. Springer-Verlag, 2002. New York, NY. 3
 
29
 
30
{Pan96} Panton R. L.: Incompressible Flow. John Wiley & Sons, 1996. (2nd ed.). 5
31
32
 
33
{PTB*03} Premoze S., Tasdizen T., Bigler J., Lefohn A., Whitaker R.: Particle-based simulation of fluids. In Comp. Graph. Forum (Eurographics Proc.) (2003), vol. 22, pp. 401--410. 2
34
35
 
36
{SHG*03} Sumner N., Hoon S., Geiger W., Marino S., Rasmussen N., Fedkiw R.: Melting a terminatrix. In SIGGRAPH 2003 Sketches & Applications (2003), ACM Press. 1
 
37
38
 
39
 
40
{Tes02} Tessendorf J.: Simulating Ocean Water. In SIGGRAPH 2002 Course Notes #9 (Simulating Nature: Realistic and Interactive Techniques) (2002), ACM Press. 2
 
41
{TFK*03} Takahashi T., Fujii H., Kunimatsu A., Hiwada K., Saito T., Tanaka K., Ueki H.: Realistic animation of fluid with splash and foam. Comp. Graph. Forum (Eurographics Proc.) 22, 3 (2003), 391--400. 2
42
 
43
44

CITED BY  30

Collaborative Colleagues:
N. Rasmussen: colleagues
D. Enright: colleagues
D. Nguyen: colleagues
S. Marino: colleagues
N. Sumner: colleagues
W. Geiger: colleagues
S. Hoon: colleagues
R. Fedkiw: colleagues