ABSTRACT
We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young's Modulus and Poisson's Ratio. In each step, we compute the spatial derivatives of the discrete displacement field using a Moving Least Squares (MLS) procedure. From these derivatives we obtain strains, stresses and elastic forces at each simulated point. We demonstrate how to solve the equations of motion based on these forces, with both explicit and implicit integration schemes. In addition, we propose techniques for modeling and animating a point-sampled surface that dynamically adapts to deformations of the underlying volumetric model.
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Xin Li , Xiaohu Guo , Hongyu Wang , Ying He , Xianfeng Gu , Hong Qin, Harmonic volumetric mapping for solid modeling applications, Proceedings of the 2007 ACM symposium on Solid and physical modeling, June 04-06, 2007, Beijing, China
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Michael Wand , Bart Adams , Maksim Ovsjanikov , Alexander Berner , Martin Bokeloh , Philipp Jenke , Leonidas Guibas , Hans-Peter Seidel , Andreas Schilling, Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data, ACM Transactions on Graphics (TOG), v.28 n.2, p.1-15, April 2009
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