ABSTRACT
We investigate techniques for modeling contact between quasi-rigid objects - solids that undergo modest deformation in the vicinity of a contact, while the overall object still preserves its basic shape. The quasi-rigid model combines the benefits of rigid body models for dynamic simulation and the benefits of deformable models for resolving contacts and producing visible deformations. We argue that point cloud surface representations are advantageous for modeling rapidly varying, wide area contacts. Using multi-level computations based on point primitives, we obtain a scalable system that efficiently handles complex contact configurations, even for high-resolution models obtained from laser range scans. Our method computes consistent and realistic contact surfaces and traction distributions, which are useful in many applications.
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CITED BY 18
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Nico Galoppo , Miguel A. Otaduy , Paul Mecklenburg , Markus Gross , Ming C. Lin, Fast simulation of detailed layered deformable objects in contact, ACM SIGGRAPH 2006 Sketches, July 30-August 03, 2006, Boston, Massachusetts
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Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 29-31, 2005, Los Angeles, California
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Nico Galoppo , Miguel A. Otaduy , Paul Mecklenburg , Markus Gross , Ming C. Lin, Fast simulation of deformable models in contact using dynamic deformation textures, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
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M. Rougeron , J. Le Garrec , A. Micaelli , F. B. Ouezdou, A real time human grasp simulation with deformable fingertips, Proceedings of the 17th IASTED international conference on Modelling and simulation, p.13-19, May 24-26, 2006, Montreal, Canada
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Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Graphical Models, v.69 n.1, p.71-87, January, 2007
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Nico Galoppo , Miguel A. Otaduy , Paul Mecklenburg , Markus Gross , Ming C. Lin, Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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