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Quasi-rigid objects in contact
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Symposium on Computer Animation archive
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Grenoble, France
SESSION: Deformable objects table of contents
Pages: 109 - 119  
Year of Publication: 2004
ISBN ~ ISSN:1727-5288 , 3-905673-14-2
Authors
Mark Pauly  Stanford University, Stanford CA
Dinesh K. Pai  Rutgers University, Piscataway, NJ
Leonidas J. Guibas  Stanford University, Stanford CA
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics Association
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
Bibliometrics
Downloads (6 Weeks): 7,   Downloads (12 Months): 45,   Citation Count: 18
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APPENDICES and SUPPLEMENTS
Supplemental video


ABSTRACT

We investigate techniques for modeling contact between quasi-rigid objects - solids that undergo modest deformation in the vicinity of a contact, while the overall object still preserves its basic shape. The quasi-rigid model combines the benefits of rigid body models for dynamic simulation and the benefits of deformable models for resolving contacts and producing visible deformations. We argue that point cloud surface representations are advantageous for modeling rapidly varying, wide area contacts. Using multi-level computations based on point primitives, we obtain a scalable system that efficiently handles complex contact configurations, even for high-resolution models obtained from laser range scans. Our method computes consistent and realistic contact surfaces and traction distributions, which are useful in many applications.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  18

Collaborative Colleagues:
Mark Pauly: colleagues
Dinesh K. Pai: colleagues
Leonidas J. Guibas: colleagues