ABSTRACT
Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data structures hold much promise for achieving this goal. However, the quality of the results obtained from a motion graph may not be easy to predict from the input motion segments. This paper introduces the idea of assessing a data structure such as a motion graph for its utility in a particular application. We focus on navigation tasks and define metrics for evaluating expected path quality and coverage for a given environment. One key to evaluating a motion graph for navigation tasks is to first embed it into the environment in a way that captures all possible paths that might result from "playing back" the motion graph within that environment. This paper describes an algorithm for accomplishing this embedding that preserves the flexibility of the original motion graph. We use the metrics defined in this paper to compare motion datasets and to highlight areas where these datasets could be improved.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
 |
2
|
|
| |
3
|
|
 |
4
|
|
| |
5
|
{DJM04} Drumwright E., Jenkins O. C., Matarić M. J.: Exemplar-based primitives for humanoid movement classification and control. In Proc. IEEE Intl. Conference on Robotics and Automation (2004).
|
 |
6
|
|
 |
7
|
|
| |
8
|
|
 |
9
|
|
 |
10
|
|
 |
11
|
|
 |
12
|
|
| |
13
|
{KL98} Kavraki L. E., Latombe J.-C.: Probabilistic roadmaps for robot path planning. In Proctical Motion Planning In Robotics: Current Approaches and Future Directions, Gupta K., del Pobil A., (Eds.). John Wiley, 1998, pp. 33--53.
|
 |
14
|
|
| |
15
|
|
 |
16
|
|
| |
17
|
{LPO91} Lozano-Pérez T., O'Donnell P. A.: Parallel robot motion planning. In Proc. IEEE Intl. Conference on Robotics and Automation (1991).
|
 |
18
|
Jed Lengyel , Mark Reichert , Bruce R. Donald , Donald P. Greenberg, Real-time robot motion planning using rasterizing computer graphics hardware, Proceedings of the 17th annual conference on Computer graphics and interactive techniques, p.327-335, September 1990, Dallas, TX, USA
|
 |
19
|
|
| |
20
|
|
| |
21
|
{OHJ00} Oesker M., Hecht H., Jung B.: Psychological evidence for unconscious processing of detail in real-time animation of multiple characters. Journal of Visualization and Computer Animation 11 (2000), 105--112.
|
| |
22
|
|
 |
23
|
|
| |
24
|
{RSC01} Rose C. F., Sloan P.-P. J., Cohen M. F.: Animation: Artist-directed inverse-kinematics using radial basis function interpolation. Computer Graphics Forum 20, 3 (2001).
|
 |
25
|
|
| |
26
|
|
| |
27
|
|
 |
28
|
|
CITED BY 12
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
David A. Forsyth , Okan Arikan , Leslie Ikemoto , James O'Brien , Deva Ramanan, Computational studies of human motion: part 1, tracking and motion synthesis, Foundations and Trends® in Computer Graphics and Vision, v.1 n.2, p.77-254, July 2006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|