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Evaluating motion graphs for character navigation
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Symposium on Computer Animation archive
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Grenoble, France
SESSION: Motion re-use table of contents
Pages: 89 - 98  
Year of Publication: 2004
ISBN ~ ISSN:1727-5288 , 3-905673-14-2
Authors
P. S. A. Reitsma  Brown University, Providence, RI
N. S. Pollard  Carnegie Mellon University, Pittsburgh, PA
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics Association
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
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Downloads (6 Weeks): 7,   Downloads (12 Months): 59,   Citation Count: 12
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APPENDICES and SUPPLEMENTS
Supplemental video


ABSTRACT

Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data structures hold much promise for achieving this goal. However, the quality of the results obtained from a motion graph may not be easy to predict from the input motion segments. This paper introduces the idea of assessing a data structure such as a motion graph for its utility in a particular application. We focus on navigation tasks and define metrics for evaluating expected path quality and coverage for a given environment. One key to evaluating a motion graph for navigation tasks is to first embed it into the environment in a way that captures all possible paths that might result from "playing back" the motion graph within that environment. This paper describes an algorithm for accomplishing this embedding that preserves the flexibility of the original motion graph. We use the metrics defined in this paper to compare motion datasets and to highlight areas where these datasets could be improved.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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{DJM04} Drumwright E., Jenkins O. C., Matarić M. J.: Exemplar-based primitives for humanoid movement classification and control. In Proc. IEEE Intl. Conference on Robotics and Automation (2004).
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{OHJ00} Oesker M., Hecht H., Jung B.: Psychological evidence for unconscious processing of detail in real-time animation of multiple characters. Journal of Visualization and Computer Animation 11 (2000), 105--112.
 
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CITED BY  12

Collaborative Colleagues:
P. S. A. Reitsma: colleagues
N. S. Pollard: colleagues