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System for authoring highly interactive, personality-rich interactive characters
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Symposium on Computer Animation archive
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Grenoble, France
SESSION: Emotion through motion table of contents
Pages: 59 - 68  
Year of Publication: 2004
ISBN ~ ISSN:1727-5288 , 3-905673-14-2
Authors
A. Bryan Loyall  Zoesis Studios, Newtonville, MA
W. Scott Neal Reilly  Zoesis Studios, Newtonville, MA
Joseph Bates  Zoesis Studios, Newtonville, MA
Peter Weyhrauch  Zoesis Studios, Newtonville, MA
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics Association
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
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Downloads (6 Weeks): 9,   Downloads (12 Months): 75,   Citation Count: 8
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ABSTRACT

We describe an innovative system for authoring expressive, fully autonomous interactive characters. The focus of our work is creating a system to allow rich authoring that captures as much of the artistic intent of the author in procedural form as we can, and that provides automatic support for expressive execution of that content. The system is composed of two parts: (1)a programming language with unusual language features including concurrency, reflection, backtracking, continuously monitored expressions, and a model of emotion, that was created for the expression of interactive self-animating characters; and (2) a motion synthesis system that combines hand-animated motion data with artistically authored procedures for generalizing the motion while preserving the artistic intent. This system has been used to create over a dozen interactive characters, which have been shown at juried venues, as well as being deployed commercially. We describe how artistic qualities important to interactive characters are encoded and supported using this system, and demonstrate the system with an implemented interactive character.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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{Joh95} Johnson M. P.: Exploiting Quaternions to Support Expressive Interactive Character Motion. PhD thesis, Massachusetts Institute of Technology, 1995.
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{LB93} Loyall A. B., Bates J.: Real-time control of animated broad agents. In Proceedings of the Fifteenth Annual Conference of the Cognitive Science Society (1993).
 
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{MS02} Mateas M., Stern A.: Architecture, Authorial Idioms and Early Observations of the Interactive Drama Facade. Tech. Rep. CMU-CS-02-198, Department of Computer Science, Carnegie Mellon University, 2002.
 
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{MTT87} Magnenat-Thalmann N., Thalmann D.: The direction of synthetic actors in the film rendez-vous à montréal. IEEE Computer Graphics and Applications 7, 12 (1987).
 
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{Nea96} Neal Reilly W. S.: Believable Social and Emotional Agents. PhD thesis, Computer Science Department, Carnegie Mellon, 1996.
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{RJ99} Rickel J., Johnson W. L.: Animated agents for procedural training in virtual reality: Perception, cognition, and motor control. Applied Artificial Intelligence 13 (1999), 343--382.
 
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CITED BY  8

Collaborative Colleagues:
A. Bryan Loyall: colleagues
W. Scott Neal Reilly: colleagues
Joseph Bates: colleagues
Peter Weyhrauch: colleagues