| Autonomous behaviors for interactive vehicle animations |
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Symposium on Computer Animation
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Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
table of contents
Grenoble, France
SESSION: Motion planning
table of contents
Pages: 9 - 18
Year of Publication: 2004
ISBN ~ ISSN:1727-5288 , 3-905673-14-2
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Authors
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Jared Go
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Carnegie Mellon University, Pittsburgh, PA
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Thuc Vu
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Carnegie Mellon University, Pittsburgh, PA
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James J. Kuffner
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Carnegie Mellon University, Pittsburgh, PA
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Eurographics Association
Aire-la-Ville, Switzerland, Switzerland
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| Bibliometrics |
Downloads (6 Weeks): 4, Downloads (12 Months): 56, Citation Count: 3
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ABSTRACT
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehicles to achieve a desirable behavior is difficult due to the constraints imposed by the system dynamics. We combine real-time path planning and a simplified physics model to automatically compute control actions to drive a vehicle from an input state to desirable output states based on a behavior cost function. Both offline trajectory preprocessing and online search are used to build an animation framework suitable for interactive vehicle simulations. We demonstrate synthesized animations of spacecraft performing a variety of autonomous behaviors, including <i>Seek, Pursue, Avoid, Avoid Collision</i>, and <i>Flee</i>. We also explore several enhancements to the basic planning algorithm and examine the resulting tradeoffs in runtime performance and quality of the generated motion.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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