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Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfaces
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Source Nordic Conference on Human-Computer Interaction; Vol. 82 archive
Proceedings of the third Nordic conference on Human-computer interaction table of contents
Tampere, Finland
Pages: 425 - 428  
Year of Publication: 2004
ISBN:1-58113-857-1
Author
Lennart Molin  Karlstad University, Karlstad, Sweden
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 16,   Downloads (12 Months): 83,   Citation Count: 4
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ABSTRACT

It is often difficult for users to specify requirements on interactivity in multimedia products. These properties are often designed by designers or software engineers and the users run the risk of playing a passive role having low influence on important decisions made. This paper presents an attempt to improve the interactive design process by using graphical Wizard-of-Oz prototyping. The study shows that graphical Wizard-of-Oz prototyping allow co-operative design and test of computer interaction early in the design process ahead of traditional programming. It also demonstrates that this type of prototyping can promote collaboration and constructive dialogue between users and designers, thus strengthening the user as a stakeholder in the development process.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Molin, L., Pettersson, J. S. How Should Interactive Media be Discussed for Successful Requirements Engineering?, in Burnett, R., Brunström, A. & Nilsson, A. G. Perspectives on Multimedia - Communication, Media and Information Technology, (2003) Wiley, New York.
 
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Pettersson, J. S. Visualising interactive graphics design for testing with users, Digital Creativity (2002), Vol 13, No. 3, 144--156.
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