| Attitudes to new technology and experiential dimensions of two different digital games |
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Nordic Conference on Human-Computer Interaction; Vol. 82
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Proceedings of the third Nordic conference on Human-computer interaction
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Tampere, Finland
Pages: 349 - 352
Year of Publication: 2004
ISBN:1-58113-857-1
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Downloads (6 Weeks): 4, Downloads (12 Months): 30, Citation Count: 0
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ABSTRACT
This paper describes the effect of attitudes to new technology on user experience in two different digital games. User experience is measured by using a framework which includes perceptual-attentive, cognitive-emotional and motivational constructs. They form four experiential dimensions; Physical presence, Emotional involvement, Situational involvement and Performance competence. Attitudes to new technology were measured by asking from the subjects how interested in new technology they were. Two types of computer games were played in two different displays. The results show the dependence of experiential dimensions on subjects attitudes towards new technology. Attitudes to new technology modify the expectations and beliefs, hence the motivation of the user. The results have relevance especially when considering the optimal target group of marketing computer games.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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