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Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and animal groups
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Source Nordic Conference on Human-Computer Interaction; Vol. 82 archive
Proceedings of the third Nordic conference on Human-computer interaction table of contents
Tampere, Finland
Pages: 269 - 275  
Year of Publication: 2004
ISBN:1-58113-857-1
Authors
David W. Eccles  Florida State University, Tallahassee, FL
Paul T. Groth  University of Southampton, Southampton, United Kingdom
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typically, such systems comprise multiple human and technological agents that meet the demands imposed by problem constraints through dynamic collaboration. A key assertion is that the design of ambient computing environments towards efficacious human-machine collaboration can benefit from an understanding of competence models of human-human and animal-animal collaboration. Consequently, design principles for such environments are derived from a review of competent collaboration in human groups, such as sport teams, and animal groups, such as wolf packs.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
David W. Eccles: colleagues
Paul T. Groth: colleagues