| Walking-pad: a step-in-place locomotion interface for virtual environments |
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International Conference on Multimodal Interfaces
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Proceedings of the 6th international conference on Multimodal interfaces
table of contents
State College, PA, USA
SESSION: Multimodal applications
table of contents
Pages: 77 - 81
Year of Publication: 2004
ISBN:1-58113-995-0
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| Bibliometrics |
Downloads (6 Weeks): 4, Downloads (12 Months): 48, Citation Count: 1
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ABSTRACT
This paper presents a new locomotion interface that provides users with the ability to engage in a life-like walking experience using stepping in place. Stepping actions are performed on top of a flat platform that has an embedded grid of switch sensors that detect footfalls pressure. Based on data received from sensors, the system can compute different variables that represent user's walking behavior such as walking direction, walking speed, standstill, jump, and walking. The overall platform status is scanned at a rate of 100Hz with which we can deliver real-time visual feedback reaction to user actions. The proposed system is portable and easy to integrate into major virtual environment with large projection feature such as CAVE and DOME systems. The overall weight of the Walking-Pad is less than 5 Kg and can be connected to any computer via USB port, which make it even controllable via a portable computer.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Rudolph P. Darken , William R. Cockayne , David Carmein, The omni-directional treadmill: a locomotion device for virtual worlds, Proceedings of the 10th annual ACM symposium on User interface software and technology, p.213-221, October 14-17, 1997, Banff, Alberta, Canada
[doi> 10.1145/263407.263550]
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David C. Brogan , Ronald A. Metoyer , Jessica K. Hodgins, Dynamically simulated characters in virtual environments, ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, p.216, August 03-08, 1997, Los Angeles, California, United States
[doi> 10.1145/259081.259303]
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I. Choi and C. Ricci, "Foot-Mounted Gesture Detection and its Application in Virtual Enbironments," Proc. of IEEE int'l conf. on System, Man and Cyber-netics, vol.5, pp.4248--4253, 1997.
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W. Couvillion, R. Lopez, J. Ling, "The Pressure Mat: A New Device for Travering Virtual Environments Using Natural Motion," Proc. of the Interservice/Industry Training Simulation and Education Conference, pp.199--211, 2001.
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Sharif Razzaque , David Swapp , Mel Slater , Mary C. Whitton , Anthony Steed, Redirected walking in place, Proceedings of the workshop on Virtual environments 2002, May 30-31, 2002, Barcelona, Spain
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Noma H., & Miyasato T. (1998) Design for locomotion interface in a large-scale virtual environment. ATLAS: ATR Locomotion Interface for Active Self-Motion. DSC-vol.64, Proc. of the ASME Dynamic Systems and control division. Pp:111--118
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Martin Usoh , Kevin Arthur , Mary C. Whitton , Rui Bastos , Anthony Steed , Mel Slater , Frederick P. Brooks, Jr., Walking > walking-in-place > flying, in virtual environments, Proceedings of the 26th annual conference on Computer graphics and interactive techniques, p.359-364, July 1999
[doi> 10.1145/311535.311589]
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Templeman J.N., Denbrook P.S., & Sibert L. E. (1999) Virtual Locomotion: walking in place through Virtual Environments. Presence: Vol. 8, No. 6, pp:598--617
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Sharif Razzaque , David Swapp , Mel Slater , Mary C. Whitton , Anthony Steed, Redirected walking in place, Proceedings of the workshop on Virtual environments 2002, May 30-31, 2002, Barcelona, Spain
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
User-centered design;
Interaction styles (e.g., commands, menus, forms, direct manipulation);
Haptic I/O
General Terms:
Design,
Experimentation,
Human Factors
Keywords:
locomotion,
sensors,
step-in-place,
virtual environment,
walking-pad
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