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First-year students' paper chase: a mobile location-aware multimedia game
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Source International Multimedia Conference archive
Proceedings of the 12th annual ACM international conference on Multimedia table of contents
New York, NY, USA
DEMONSTRATION SESSION: Video demonstration session table of contents
Pages: 934 - 935  
Year of Publication: 2004
ISBN:1-58113-893-8
Authors
Palle Klante  Oldenburg Research and Development Institute for Computer Science Tools and Systems, Oldenburg, Germany
Jens Krösche  Oldenburg Research and Development Institute for Computer Science Tools and Systems, Oldenburg, Germany
Daniela Ratt  Oldenburg Research and Development Institute for Computer Science Tools and Systems, Oldenburg, Germany
Susanne Boll  University of Oldenburg, Oldenburg, Germany
Sponsors
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a new kind of application that employs distribution, wireless networking, localisation, and movement---mobile location-aware multimedia games. The approach presented is an innovative re-invention of a paper chase/scavenger hunt as a mobile location-aware game. The video demonstration illustrates the technical foundation and the system design of the mobile game. We also show the fun and the action of the game following some students when they play the game on our university campus.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Center of Excellence of Lower Saxony for Mobile Applications (NICCIMON), 2003. www.niccimon.de.
 
2
Global Positioning System drawing project, 2004. www.gpsdrawing.com.
 
3
S. Björk, J. Falk, R. Hansson, and P. Ljungstrand. Pirates! - using the physical world as a game board. In Interact'2001, IFIP TC.13 Conf. on Human-Computer Interaction, Tokyo, Japan, July 9-13 2001.
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Collaborative Colleagues:
Palle Klante: colleagues
Jens Krösche: colleagues
Daniela Ratt: colleagues
Susanne Boll: colleagues