ACM Home Page
Please provide us with feedback. Feedback
Automatic pan control system for broadcasting ball games based on audience's face direction
Full text PdfPdf (1.11 MB)
Source International Multimedia Conference archive
Proceedings of the 12th annual ACM international conference on Multimedia table of contents
New York, NY, USA
POSTER SESSION: Technical poster session 3: multimedia tools, end-systems, and applications table of contents
Pages: 444 - 447  
Year of Publication: 2004
ISBN:1-58113-893-8
Authors
Shinji DAIGO  Keio University, Kanagawa, Japan
Shinji OZAWA  Keio University, Kanagawa, Japan
Sponsors
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 9,   Downloads (12 Months): 26,   Citation Count: 1
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1027527.1027634
What is a DOI?

ABSTRACT

We propose an automatic pan control system for broadcasting ball games by tracking face direction of audience. Presuming that the audience's face is directed to a notable play, we can shoot a broadcasting video by controlling the camera toward the audience's face direction. In our method, a court sensor which detects rough region where players exist is used in addition to the face sensor in order to obtain higher accuracy. Based on these sensors, the broadcasting video is generated by cylindrical mosaicing off-line. We conducted objective and subjective evaluation experiments and the result shows that our approach is better than previously proposed methods in respect of stable tracking and easy watching. Conclusively our method is as effective as the optimum camerawork.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Y.Iguchi, M.Doi, Y.Manabe, K.Chihara, "Automatic Multi-Camera Control and Switching for Sports Game Broadcasting Based on Real-Time Video Analysis", The Institute of Image Information and Television Engineers, Vol. 56 No.2, pp.271--279, 2002(in Japanese).
 
2
K.Matsumoto, S.Sudo, H.Saito and S.Ozawa, "Optimized Camera Viewpoint Determination System for Soccer Game Broadcasting", Proc. MVA2000, IAPR Workshop on Machine Vision Applications, Tokyo, Nov. 2000, pp.115--118.
 
3
 
4
K.Hayashi, M.Hashimoto, H.Fujiwara and K.Sumi, "A Tracking Based Real-Time Head Direction Estimator to Detect Inattentiveness", 5th. Asian Pacific Conference on Computer Human Interaction, Nov. 2002, pp.682--692.
 
5
 
6
 
7
 
8
D.Kato, A.Ishikawa, T.Tsuda, S.Shimoda, H.Fukushima, "Automatic control of a robot camera for broadcasting and subjective evaluation and analysis of reproduced images", Proc. SPIE, Vol. 3959, pp.468--479.
 
9
S.Clippingdale and M.Fujii, "Face Recognition for Video Indexing : Randomization of Face Templates Improves Robustness to Facial Expression", Proc.VLBV '03, Springer-Verlag Lecture Notes in Computer Science, Madrid, 2003. Vol.2849, pp.32--40.


Collaborative Colleagues:
Shinji DAIGO: colleagues
Shinji OZAWA: colleagues